audio_event_handle_t evt1;
audio_event_cfg_t cfg = AUDIO_EVENT_IFACE_DEFAULT_CFG();
cfg.dispatcher = evt_process;
cfg.queue_size = 10;
cfg.context = &evt1;
cfg.type = AUDIO_EVENT_TYPE_ELEMENT;
evt1 = audio_event_init(&cfg);
TEST_ASSERT_NOT_NULL(evt1);
audio_event_msg_t msg;
int i;
ESP_LOGI(TAG, "[✓] dispatch 10 msg to evt1");
for (i = 0; i < 10; i++) {
msg.cmd = i;
TEST_ASSERT_EQUAL(ESP_OK, audio_event_dispatch(evt1, &msg));
}
msg.cmd = 10;
TEST_ASSERT_EQUAL(ESP_FAIL, audio_event_dispatch(evt1, &msg));
ESP_LOGI(TAG, "[✓] listening 10 event have dispatched fron evt1");
while (audio_event_listen(evt1) == ESP_OK);