# RGB Interfaced LCD

RGB LCD panel is allocated in one step: `esp_lcd_new_rgb_panel()`, with various configurations specified by `esp_lcd_rgb_panel_config_t`.

> - `esp_lcd_rgb_panel_config_t::clk_src` selects the clock source for the RGB LCD controller. The available clock sources are listed in `lcd_clock_source_t`.

> - `esp_lcd_rgb_panel_config_t::data_width` set number of data lines used by the RGB interface. Currently, the supported value can be 8 or 16.

> - `esp_lcd_rgb_panel_config_t::bits_per_pixel` set the number of bits per pixel. This is different from `esp_lcd_rgb_panel_config_t::data_width`. By default, if you set this field to 0, the driver will automatically adjust the bpp to the `esp_lcd_rgb_panel_config_t::data_width`. But in some cases, these two value must be different. For example, a Serial RGB interface LCD only needs `8` data lines, but the color width can reach to `RGB888`, i.e., the `esp_lcd_rgb_panel_config_t::bits_per_pixel` should be set to `24`.

> - `esp_lcd_rgb_panel_config_t::hsync_gpio_num`, `esp_lcd_rgb_panel_config_t::vsync_gpio_num`, `esp_lcd_rgb_panel_config_t::de_gpio_num`, `esp_lcd_rgb_panel_config_t::pclk_gpio_num`, `esp_lcd_rgb_panel_config_t::disp_gpio_num` and `esp_lcd_rgb_panel_config_t::data_gpio_nums` are the GPIO pins used by the RGB LCD controller. If some of them are not used, please set it to -1.

> - `esp_lcd_rgb_panel_config_t::dma_burst_size` set the DMA transfer burst size, the value must be a power of 2.

> - `esp_lcd_rgb_panel_config_t::bounce_buffer_size_px` set the size of bounce buffer. This is only necessary for a so-called "bounce buffer" mode. Please refer to Bounce Buffer with Single PSRAM Frame Buffer for more information.

> - `esp_lcd_rgb_panel_config_t::timings` sets the LCD panel specific timing parameters. All required parameters are listed in the `esp_lcd_rgb_timing_t`, including the LCD resolution and blanking porches. Please fill them according to the datasheet of your LCD.

> - `esp_lcd_rgb_panel_config_t::fb_in_psram` sets whether to allocate the frame buffer from PSRAM or not. Please refer to Single Frame Buffer in PSRAM for more information.

> - `esp_lcd_rgb_panel_config_t::num_fbs` sets the number of frame buffers allocated by the driver. For backward compatibility, `0` means to allocate `one` frame buffer. Please use `esp_lcd_rgb_panel_config_t::no_fb` if you do not want to allocate any frame buffer.

> - `esp_lcd_rgb_panel_config_t::no_fb` if sets, no frame buffer will be allocated. This is also called the Bounce Buffer Only mode.

## RGB LCD Frame Buffer Operation Modes

Most of the time, the RGB LCD driver should maintain at least one screen sized frame buffer. According to the number and location of the frame buffer, the driver provides several different buffer modes.

### Single Frame Buffer in Internal Memory

This is the default and simplest and you do not have to specify flags or bounce buffer options. A frame buffer is allocated from the internal memory. The frame data is read out by DMA to the LCD verbatim. It needs no CPU intervention to function, but it has the downside that it uses up a fair bit of the limited amount of internal memory.

>     esp_lcd_panel_handle_t panel_handle = NULL;
>     esp_lcd_rgb_panel_config_t panel_config = {
>         .data_width = 16, // RGB565 in parallel mode, thus 16bit in width
>         .clk_src = LCD_CLK_SRC_DEFAULT,
>         .disp_gpio_num = EXAMPLE_PIN_NUM_DISP_EN,
>         .pclk_gpio_num = EXAMPLE_PIN_NUM_PCLK,
>         .vsync_gpio_num = EXAMPLE_PIN_NUM_VSYNC,
>         .hsync_gpio_num = EXAMPLE_PIN_NUM_HSYNC,
>         .de_gpio_num = EXAMPLE_PIN_NUM_DE,
>         .data_gpio_nums = {
>             EXAMPLE_PIN_NUM_DATA0,
>             EXAMPLE_PIN_NUM_DATA1,
>             EXAMPLE_PIN_NUM_DATA2,
>             // other GPIOs
>             // The number of GPIOs here should be the same to the value of `data_width` above
>             ...
>         },
>         // The timing parameters should refer to your LCD spec
>         .timings = {
>             .pclk_hz = EXAMPLE_LCD_PIXEL_CLOCK_HZ,
>             .h_res = EXAMPLE_LCD_H_RES,
>             .v_res = EXAMPLE_LCD_V_RES,
>             .hsync_back_porch = 40,
>             .hsync_front_porch = 20,
>             .hsync_pulse_width = 1,
>             .vsync_back_porch = 8,
>             .vsync_front_porch = 4,
>             .vsync_pulse_width = 1,
>         },
>     };
>     ESP_ERROR_CHECK(esp_lcd_new_rgb_panel(&panel_config, &panel_handle));

### Single Frame Buffer in PSRAM

If you have PSRAM and want to store the frame buffer there rather than in the limited internal memory, the LCD peripheral will use EDMA to fetch frame data directly from the PSRAM, bypassing the internal cache. You can enable this feature by setting the `esp_lcd_rgb_panel_config_t::fb_in_psram` to `true`. The downside of this is that when both the CPU as well as EDMA need access to the PSRAM, the bandwidth will be shared between them, that is, EDMA gets half and the CPUs get the other half. If there are other peripherals using EDMA as well, with a high enough pixel clock this can lead to starvation of the LCD peripheral, leading to display corruption. However, if the pixel clock is low enough for this not to be an issue, this is a solution that uses almost no CPU intervention.

> The PSRAM shares the same SPI bus with the main Flash (the one stores your firmware binary). At one time, there only be one consumer of the SPI bus. When you also use the main flash to serve your file system (e.g., SPIFFS), the bandwidth of the underlying SPI bus will also be shared, leading to display corruption. You can use `esp_lcd_rgb_panel_set_pclk()` to update the pixel clock frequency to a lower value.

>     esp_lcd_panel_handle_t panel_handle = NULL;
>     esp_lcd_rgb_panel_config_t panel_config = {
>         .data_width = 16, // RGB565 in parallel mode, thus 16bit in width
>         .clk_src = LCD_CLK_SRC_DEFAULT,
>         .disp_gpio_num = EXAMPLE_PIN_NUM_DISP_EN,
>         .pclk_gpio_num = EXAMPLE_PIN_NUM_PCLK,
>         .vsync_gpio_num = EXAMPLE_PIN_NUM_VSYNC,
>         .hsync_gpio_num = EXAMPLE_PIN_NUM_HSYNC,
>         .de_gpio_num = EXAMPLE_PIN_NUM_DE,
>         .data_gpio_nums = {
>             EXAMPLE_PIN_NUM_DATA0,
>             EXAMPLE_PIN_NUM_DATA1,
>             EXAMPLE_PIN_NUM_DATA2,
>             // other GPIOs
>             // The number of GPIOs here should be the same to the value of `data_width` above
>             ...
>         },
>         // The timing parameters should refer to your LCD spec
>         .timings = {
>             .pclk_hz = EXAMPLE_LCD_PIXEL_CLOCK_HZ,
>             .h_res = EXAMPLE_LCD_H_RES,
>             .v_res = EXAMPLE_LCD_V_RES,
>             .hsync_back_porch = 40,
>             .hsync_front_porch = 20,
>             .hsync_pulse_width = 1,
>             .vsync_back_porch = 8,
>             .vsync_front_porch = 4,
>             .vsync_pulse_width = 1,
>         },
>         .flags.fb_in_psram = true, // allocate frame buffer from PSRAM
>     };
>     ESP_ERROR_CHECK(esp_lcd_new_rgb_panel(&panel_config, &panel_handle));

### Double Frame Buffer in PSRAM

To avoid tearing effect, using two screen sized frame buffers is the easiest approach. In this mode, the frame buffer can only be allocated from PSRAM, because of the limited internal memory. The frame buffer that the CPU write to and the frame buffer that the EDMA read from are guaranteed to be different and independent. The EDMA will only switch between the two frame buffers when the previous write operation is finished and the current frame has been sent to the LCD. The downside of this mode is that, you have to maintain the synchronization between the two frame buffers.

>     esp_lcd_panel_handle_t panel_handle = NULL;
>     esp_lcd_rgb_panel_config_t panel_config = {
>         .data_width = 16, // RGB565 in parallel mode, thus 16bit in width
>         .num_fbs = 2,     // allocate double frame buffer
>         .clk_src = LCD_CLK_SRC_DEFAULT,
>         .disp_gpio_num = EXAMPLE_PIN_NUM_DISP_EN,
>         .pclk_gpio_num = EXAMPLE_PIN_NUM_PCLK,
>         .vsync_gpio_num = EXAMPLE_PIN_NUM_VSYNC,
>         .hsync_gpio_num = EXAMPLE_PIN_NUM_HSYNC,
>         .de_gpio_num = EXAMPLE_PIN_NUM_DE,
>         .data_gpio_nums = {
>             EXAMPLE_PIN_NUM_DATA0,
>             EXAMPLE_PIN_NUM_DATA1,
>             EXAMPLE_PIN_NUM_DATA2,
>             // other GPIOs
>             // The number of GPIOs here should be the same to the value of `data_width` above
>             ...
>         },
>         // The timing parameters should refer to your LCD spec
>         .timings = {
>             .pclk_hz = EXAMPLE_LCD_PIXEL_CLOCK_HZ,
>             .h_res = EXAMPLE_LCD_H_RES,
>             .v_res = EXAMPLE_LCD_V_RES,
>             .hsync_back_porch = 40,
>             .hsync_front_porch = 20,
>             .hsync_pulse_width = 1,
>             .vsync_back_porch = 8,
>             .vsync_front_porch = 4,
>             .vsync_pulse_width = 1,
>         },
>         .flags.fb_in_psram = true, // allocate frame buffer from PSRAM
>     };
>     ESP_ERROR_CHECK(esp_lcd_new_rgb_panel(&panel_config, &panel_handle));

### Bounce Buffer with Single PSRAM Frame Buffer

This mode allocates two so-called `bounce buffers` from the internal memory, and a main frame buffer that is still in PSRAM. This mode is selected by setting the `esp_lcd_rgb_panel_config_t::fb_in_psram` flag and additionally specifying a non-zero `esp_lcd_rgb_panel_config_t::bounce_buffer_size_px` value. The bounce buffers only need to be large enough to hold a few lines of display data, which is significantly less than the main frame buffer. The LCD peripheral uses DMA to read data from one of the bounce buffers, and meanwhile an interrupt routine uses the CPU DCache to copy data from the main PSRAM frame buffer into the other bounce buffer. Once the LCD peripheral has finished reading the bounce buffer, the two buffers change place and the CPU can fill the others. The advantage of this mode is that, you can achieve higher pixel clock frequency. As the bounce buffers are larger than the FIFOs in the EDMA path, this method is also more robust against short bandwidth spikes. The downside is a major increase in CPU use and the LCD CAN NOT work if we disable the cache of the external memory, via e.g., OTA or NVS write to the main flash.

> 备注

> It is highly recommended to turn on the "PSRAM XIP (Execute In Place)" feature in this mode by enabling the Kconfig options: CONFIG_SPIRAM_FETCH_INSTRUCTIONS and CONFIG_SPIRAM_RODATA, which allows the CPU to fetch instructions and readonly data from the PSRAM instead of the main flash. What is more, the external memory cache will not be disabled even if you attempt to write to the main flash through SPI1. This makes it possible to display an OTA progress bar for your application.

> 备注

> This mode still has another problem which is also caused by insufficient PSRAM bandwidth. e.g., when your draw buffers are allocated from PSRAM, and their contents are copied into the internal frame buffer on CPU core 1. On CPU core 0, there is another memory copy happening in the DMA EOF ISR. In this situation, both CPUs are accessing the PSRAM by cache and sharing the bandwidth of the PSRAM. This increases the memory copy time that spent in the DMA EOF ISR significantly. The driver can not switch the bounce buffer in time, thus leading to a shift on the LCD screen. Although the driver can detect such a condition and perform a restart in the LCD's VSYNC interrupt handler, you still can see a flickering on the screen.

>     esp_lcd_panel_handle_t panel_handle = NULL;
>     esp_lcd_rgb_panel_config_t panel_config = {
>         .data_width = 16, // RGB565 in parallel mode, thus 16bit in width
>         .clk_src = LCD_CLK_SRC_DEFAULT,
>         .bounce_buffer_size_px = 10 * EXAMPLE_LCD_H_RES, // allocate 10 lines data as bounce buffer from internal memory
>         .disp_gpio_num = EXAMPLE_PIN_NUM_DISP_EN,
>         .pclk_gpio_num = EXAMPLE_PIN_NUM_PCLK,
>         .vsync_gpio_num = EXAMPLE_PIN_NUM_VSYNC,
>         .hsync_gpio_num = EXAMPLE_PIN_NUM_HSYNC,
>         .de_gpio_num = EXAMPLE_PIN_NUM_DE,
>         .data_gpio_nums = {
>             EXAMPLE_PIN_NUM_DATA0,
>             EXAMPLE_PIN_NUM_DATA1,
>             EXAMPLE_PIN_NUM_DATA2,
>             // other GPIOs
>             // The number of GPIOs here should be the same to the value of `data_width` above
>             ...
>         },
>         // The timing parameters should refer to your LCD spec
>         .timings = {
>             .pclk_hz = EXAMPLE_LCD_PIXEL_CLOCK_HZ,
>             .h_res = EXAMPLE_LCD_H_RES,
>             .v_res = EXAMPLE_LCD_V_RES,
>             .hsync_back_porch = 40,
>             .hsync_front_porch = 20,
>             .hsync_pulse_width = 1,
>             .vsync_back_porch = 8,
>             .vsync_front_porch = 4,
>             .vsync_pulse_width = 1,
>         },
>         .flags.fb_in_psram = true, // allocate frame buffer from PSRAM
>     };
>     ESP_ERROR_CHECK(esp_lcd_new_rgb_panel(&panel_config, &panel_handle));

Note that this mode also allows for a `esp_lcd_rgb_panel_config_t::bb_invalidate_cache` flag to be set. Enabling this frees up the cache lines after they are used to read out the frame buffer data from PSRAM, but it may lead to slight corruption if the other core writes data to the frame buffer at the exact time the cache lines are freed up. (Technically, a write to the frame buffer can be ignored if it falls between the cache writeback and the cache invalidate calls.)

### Bounce Buffer Only

This mode is similar to the Bounce Buffer with Single PSRAM Frame Buffer, but there is no PSRAM frame buffer initialized by the LCD driver. Instead, the user supplies a callback function that is responsible for filling the bounce buffers. As this driver does not care where the written pixels come from, this allows for the callback doing e.g., on-the-fly conversion from a smaller, 8-bit-per-pixel PSRAM frame buffer to an 16-bit LCD, or even procedurally-generated frame-buffer-less graphics. This option is selected by setting the `esp_lcd_rgb_panel_config_t::no_fb` flag and supplying a `esp_lcd_rgb_panel_config_t::bounce_buffer_size_px` value. And then register the `esp_lcd_rgb_panel_event_callbacks_t::on_bounce_empty` callback by calling `esp_lcd_rgb_panel_register_event_callbacks()`.

> 备注

> It should never happen in a well-designed embedded application, but it can in theory be possible that the DMA cannot deliver data as fast as the LCD consumes it. In the ESP32-S3 hardware, this leads to the LCD simply outputting dummy bytes while DMA waits for data. If we were to run DMA in a stream fashion, this would mean a de-sync between the LCD address the DMA reads the data for and the LCD address the LCD peripheral thinks it outputs data for, leading to a permanently shifted image. In order to stop this from happening, you can either enable the CONFIG_LCD_RGB_RESTART_IN_VSYNC option, so the driver can restart the DMA in the VBlank interrupt automatically or call `esp_lcd_rgb_panel_restart()` to restart the DMA manually. Note `esp_lcd_rgb_panel_restart()` does not restart the DMA immediately, the DMA is still restarted in the next VSYNC event.

## API Reference

### Header File

- components/esp_lcd/rgb/include/esp_lcd_panel_rgb.h

- This header file can be included with:

  >     #include "esp_lcd_panel_rgb.h"

- This header file is a part of the API provided by the `esp_lcd` component. To declare that your component depends on `esp_lcd`, add the following to your CMakeLists.txt:

  >     REQUIRES esp_lcd

  > or

  >     PRIV_REQUIRES esp_lcd

### Functions

esp_err_t esp_lcd_new_rgb_panel(const esp_lcd_rgb_panel_config_t *rgb_panel_config, esp_lcd_panel_handle_t *ret_panel)

  Create RGB LCD panel.

  参数:

    - rgb_panel_config -- [in] RGB panel configuration

    - ret_panel -- [out] Returned LCD panel handle

  返回:

    - ESP_ERR_INVALID_ARG: Create RGB LCD panel failed because of invalid argument

    - ESP_ERR_NO_MEM: Create RGB LCD panel failed because of out of memory

    - ESP_ERR_NOT_FOUND: Create RGB LCD panel failed because some mandatory hardware resources are not found

    - ESP_OK: Create RGB LCD panel successfully

esp_err_t esp_lcd_rgb_panel_register_event_callbacks(esp_lcd_panel_handle_t panel, const esp_lcd_rgb_panel_event_callbacks_t *callbacks, void *user_ctx)

  Register LCD RGB panel event callbacks.

  参数:

    - panel -- [in] LCD panel handle, returned from `esp_lcd_new_rgb_panel`

    - callbacks -- [in] Group of callback functions

    - user_ctx -- [in] User data, which will be passed to the callback functions directly

  返回:

    - ESP_OK: Set event callbacks successfully

    - ESP_ERR_INVALID_ARG: Set event callbacks failed because of invalid argument

    - ESP_FAIL: Set event callbacks failed because of other error

esp_err_t esp_lcd_rgb_panel_set_pclk(esp_lcd_panel_handle_t panel, uint32_t freq_hz)

  Set frequency of PCLK for RGB LCD panel.

  备注

  The PCLK frequency is set in the `esp_lcd_rgb_timing_t` and gets configured during LCD panel initialization. Usually you don't need to call this function to set the PCLK again, but in some cases, you might want to change the PCLK frequency. e.g. slow down the PCLK frequency to reduce power consumption or to reduce the memory throughput during OTA.

  备注

  This function doesn't cause the hardware to update the PCLK immediately but to record the new frequency and set a flag internally. Only in the next VSYNC event handler, will the driver attempt to update the PCLK frequency.

  参数:

    - panel -- [in] LCD panel handle, returned from `esp_lcd_new_rgb_panel`

    - freq_hz -- [in] Frequency of pixel clock, in Hz

  返回:

    - ESP_ERR_INVALID_ARG: Set PCLK frequency failed because of invalid argument

    - ESP_OK: Set PCLK frequency successfully

esp_err_t esp_lcd_rgb_panel_restart(esp_lcd_panel_handle_t panel)

  Restart the LCD transmission.

  备注

  This function can be useful when the LCD controller is out of sync with the DMA because of insufficient bandwidth. To save the screen from a permanent shift, you can call this function to restart the LCD DMA.

  备注

  This function doesn't restart the DMA immediately but to set a flag internally. Only in the next VSYNC event handler, will the driver attempt to do the restart job.

  备注

  If CONFIG_LCD_RGB_RESTART_IN_VSYNC is enabled, you don't need to call this function manually, because the restart job will be done automatically in the VSYNC event handler.

  参数:

    panel -- [in] panel LCD panel handle, returned from `esp_lcd_new_rgb_panel`

  返回:

    - ESP_ERR_INVALID_ARG: Restart the LCD failed because of invalid argument

    - ESP_ERR_INVALID_STATE: Restart the LCD failed because the LCD diver is working in refresh-on-demand mode

    - ESP_OK: Restart the LCD successfully

esp_err_t esp_lcd_rgb_panel_get_frame_buffer(esp_lcd_panel_handle_t panel, uint32_t fb_num, void **fb0, ...)

  Get the address of the frame buffer(s) that allocated by the driver.

  参数:

    - panel -- [in] LCD panel handle, returned from `esp_lcd_new_rgb_panel`

    - fb_num -- [in] Number of frame buffer(s) to get. This value must be the same as the number of the following parameters.

    - fb0 -- [out] Returned address of the frame buffer 0

    - ... -- [out] List of other frame buffer addresses

  返回:

    - ESP_ERR_INVALID_ARG: Get frame buffer address failed because of invalid argument

    - ESP_OK: Get frame buffer address successfully

esp_err_t esp_lcd_rgb_panel_refresh(esp_lcd_panel_handle_t panel)

  Manually trigger once transmission of the frame buffer to the LCD panel.

  备注

  This function should only be called when the RGB panel is working under the `refresh_on_demand` mode.

  参数:

    panel -- [in] LCD panel handle, returned from `esp_lcd_new_rgb_panel`

  返回:

    - ESP_ERR_INVALID_ARG: Start a refresh failed because of invalid argument

    - ESP_ERR_INVALID_STATE: Start a refresh failed because the LCD panel is not created with the `refresh_on_demand` flag enabled.

    - ESP_OK: Start a refresh successfully

esp_err_t esp_lcd_rgb_panel_set_yuv_conversion(esp_lcd_panel_handle_t panel, const esp_lcd_yuv_conv_config_t *config)

  Configure how to convert the color format between RGB and YUV.

  备注

  Pass in `config` as NULL will disable the RGB-YUV converter.

  备注

  The hardware converter can only parse a "packed" storage format, while "planar" and "semi-planar" format is not supported.

  参数:

    - panel -- [in] LCD panel handle, returned from `esp_lcd_new_rgb_panel`

    - config -- [in] Configuration of RGB-YUV conversion

  返回:

    - ESP_ERR_INVALID_ARG: Configure RGB-YUV conversion failed because of invalid argument

    - ESP_ERR_NOT_SUPPORTED: Configure RGB-YUV conversion failed because the conversion mode is not supported by the hardware

    - ESP_OK: Configure RGB-YUV conversion successfully

### Structures

struct esp_lcd_rgb_timing_t

  LCD RGB timing structure.

      *                                                 Total Width
      *                             <--------------------------------------------------->
      *                       HSYNC width HBP             Active Width                HFP
      *                             <---><--><--------------------------------------><--->
      *                         ____    ____|_______________________________________|____|
      *                             |___|   |                                       |    |
      *                                     |                                       |    |
      *                         __|         |                                       |    |
      *            /|\    /|\  |            |                                       |    |
      *             | VSYNC|   |            |                                       |    |
      *             |Width\|/  |__          |                                       |    |
      *             |     /|\     |         |                                       |    |
      *             |  VBP |      |         |                                       |    |
      *             |     \|/_____|_________|_______________________________________|    |
      *             |     /|\     |         | / / / / / / / / / / / / / / / / / / / |    |
      *             |      |      |         |/ / / / / / / / / / / / / / / / / / / /|    |
      *    Total    |      |      |         |/ / / / / / / / / / / / / / / / / / / /|    |
      *    Height   |      |      |         |/ / / / / / / / / / / / / / / / / / / /|    |
      *             |Active|      |         |/ / / / / / / / / / / / / / / / / / / /|    |
      *             |Height|      |         |/ / / / / / Active Display Area / / / /|    |
      *             |      |      |         |/ / / / / / / / / / / / / / / / / / / /|    |
      *             |      |      |         |/ / / / / / / / / / / / / / / / / / / /|    |
      *             |      |      |         |/ / / / / / / / / / / / / / / / / / / /|    |
      *             |      |      |         |/ / / / / / / / / / / / / / / / / / / /|    |
      *             |      |      |         |/ / / / / / / / / / / / / / / / / / / /|    |
      *             |     \|/_____|_________|_______________________________________|    |
      *             |     /|\     |                                                      |
      *             |  VFP |      |                                                      |
      *            \|/    \|/_____|______________________________________________________|
      *

  Public Members

  uint32_t pclk_hz

    Frequency of pixel clock

  uint32_t h_res

    Horizontal resolution, i.e. the number of pixels in a line

  uint32_t v_res

    Vertical resolution, i.e. the number of lines in the frame

  uint32_t hsync_pulse_width

    Horizontal sync width, unit: PCLK period

  uint32_t hsync_back_porch

    Horizontal back porch, number of PCLK between hsync and start of line active data

  uint32_t hsync_front_porch

    Horizontal front porch, number of PCLK between the end of active data and the next hsync

  uint32_t vsync_pulse_width

    Vertical sync width, unit: number of lines

  uint32_t vsync_back_porch

    Vertical back porch, number of invalid lines between vsync and start of frame

  uint32_t vsync_front_porch

    Vertical front porch, number of invalid lines between the end of frame and the next vsync

  uint32_t hsync_idle_low

    The hsync signal is low in IDLE state

  uint32_t vsync_idle_low

    The vsync signal is low in IDLE state

  uint32_t de_idle_high

    The de signal is high in IDLE state

  uint32_t pclk_active_neg

    Whether the display data is clocked out on the falling edge of PCLK

  uint32_t pclk_idle_high

    The PCLK stays at high level in IDLE phase

  struct esp_lcd_rgb_timing_t::[anonymous] flags

    LCD RGB timing flags

struct esp_lcd_rgb_panel_event_data_t

  Type of RGB LCD panel event data.

struct esp_lcd_rgb_panel_event_callbacks_t

  Group of supported RGB LCD panel callbacks.

  备注

  The callbacks are all running under ISR environment

  备注

  When CONFIG_LCD_RGB_ISR_IRAM_SAFE is enabled, the callback itself and functions called by it should be placed in IRAM.

  Public Members

  esp_lcd_rgb_panel_vsync_cb_t on_vsync

    VSYNC event callback

  esp_lcd_rgb_panel_bounce_buf_fill_cb_t on_bounce_empty

    Bounce buffer empty callback.

  esp_lcd_rgb_panel_bounce_buf_finish_cb_t on_bounce_frame_finish

    Bounce buffer finish callback.

struct esp_lcd_rgb_panel_config_t

  LCD RGB panel configuration structure.

  Public Members

  lcd_clock_source_t clk_src

    Clock source for the RGB LCD peripheral

  esp_lcd_rgb_timing_t timings

    RGB timing parameters, including the screen resolution

  size_t data_width

    Number of data lines

  size_t bits_per_pixel

    Frame buffer color depth, in bpp, specially, if set to zero, it will default to `data_width`. When using a Serial RGB interface, this value could be different from `data_width`

  size_t num_fbs

    Number of screen-sized frame buffers that allocated by the driver. By default (set to either 0 or 1) only one frame buffer will be used. Maximum number of buffers are 3

  size_t bounce_buffer_size_px

    If it's non-zero, the driver allocates two DRAM bounce buffers for DMA use. DMA fetching from DRAM bounce buffer is much faster than PSRAM frame buffer.

  size_t sram_trans_align

    Alignment of buffers (frame buffer or bounce buffer) that allocated in SRAM

  size_t psram_trans_align

    Alignment of buffers (frame buffer) that allocated in PSRAM

  size_t dma_burst_size

    DMA burst size, in bytes

  int hsync_gpio_num

    GPIO used for HSYNC signal

  int vsync_gpio_num

    GPIO used for VSYNC signal

  int de_gpio_num

    GPIO used for DE signal, set to -1 if it's not used

  int pclk_gpio_num

    GPIO used for PCLK signal, set to -1 if it's not used

  int disp_gpio_num

    GPIO used for display control signal, set to -1 if it's not used

  int data_gpio_nums[(16)]

    GPIOs used for data lines

  uint32_t disp_active_low

    If this flag is enabled, a low level of display control signal can turn the screen on; vice versa

  uint32_t refresh_on_demand

    If this flag is enabled, the host only refresh the frame buffer when `esp_lcd_panel_draw_bitmap` is called. This is useful when the LCD screen has a GRAM and can refresh the LCD by itself.

  uint32_t fb_in_psram

    If this flag is enabled, the frame buffer will be allocated from PSRAM, preferentially

  uint32_t double_fb

    If this flag is enabled, the driver will allocate two screen sized frame buffer, same as num_fbs=2

  uint32_t no_fb

    If this flag is enabled, the driver won't allocate frame buffer. Instead, user should fill in the bounce buffer manually in the `on_bounce_empty` callback

  uint32_t bb_invalidate_cache

    If this flag is enabled, in bounce back mode we'll do a cache invalidate on the read data, freeing the cache. Can be dangerous if data is written from other core(s).

  struct esp_lcd_rgb_panel_config_t::[anonymous] flags

    LCD RGB panel configuration flags

struct esp_lcd_color_conv_profile_t

  LCD color conversion profile.

  Public Members

  lcd_color_space_t color_space

    Color space of the image

  lcd_color_range_t color_range

    Color range of the image

  lcd_yuv_sample_t yuv_sample

    YUV sample format of the image

struct esp_lcd_yuv_conv_config_t

  Configuration of YUG-RGB conversion.

  Public Members

  lcd_yuv_conv_std_t std

    YUV conversion standard: BT601, BT709

  esp_lcd_color_conv_profile_t src

    Color conversion profile of the input image

  esp_lcd_color_conv_profile_t dst

    Color conversion profile of the output image

### Type Definitions

typedef bool (*esp_lcd_rgb_panel_vsync_cb_t)(esp_lcd_panel_handle_t panel, const esp_lcd_rgb_panel_event_data_t *edata, void *user_ctx)

  RGB LCD VSYNC event callback prototype.

  Param panel:

    [in] LCD panel handle, returned from `esp_lcd_new_rgb_panel`

  Param edata:

    [in] Panel event data, fed by driver

  Param user_ctx:

    [in] User data, passed from `esp_lcd_rgb_panel_register_event_callbacks()`

  Return:

    Whether a high priority task has been waken up by this function

typedef bool (*esp_lcd_rgb_panel_bounce_buf_fill_cb_t)(esp_lcd_panel_handle_t panel, void *bounce_buf, int pos_px, int len_bytes, void *user_ctx)

  Prototype for function to re-fill a bounce buffer, rather than copying from the frame buffer.

  Param panel:

    [in] LCD panel handle, returned from `esp_lcd_new_rgb_panel`

  Param bounce_buf:

    [in] Bounce buffer to write data into

  Param pos_px:

    [in] How many pixels already were sent to the display in this frame, in other words, at what pixel the routine should start putting data into bounce_buf

  Param len_bytes:

    [in] Length, in bytes, of the bounce buffer. Routine should fill this length fully.

  Param user_ctx:

    [in] Opaque pointer that was passed from `esp_lcd_rgb_panel_register_event_callbacks()`

  Return:

    Whether a high priority task has been waken up by this function

typedef bool (*esp_lcd_rgb_panel_bounce_buf_finish_cb_t)(esp_lcd_panel_handle_t panel, const esp_lcd_rgb_panel_event_data_t *edata, void *user_ctx)

  Prototype for the function to be called when the bounce buffer finish copying the entire frame.

  Param panel:

    [in] LCD panel handle, returned from `esp_lcd_new_rgb_panel`

  Param edata:

    [in] Panel event data, fed by driver

  Param user_ctx:

    [in] User data, passed from `esp_lcd_rgb_panel_register_event_callbacks()`

  Return:

    Whether a high priority task has been waken up by this function

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