A1 Appendix FAQs

A1.1 Compilation errors

I cannot build the application:

  • Make sure you are on the correct esp-idf branch/release. Run git submodule update —init —recursive to make sure the submodules are at the correct heads

  • Make sure you have the correct ESP_MATTER_PATH (and any other required paths).

  • Delete the build/ directory and also sdkconfig and sdkconfig.old and then build again.

  • If you are still facing issues, reproduce it on the default example and then raise it here. Please make sure to share these:

    • The complete device logs taken over UART.

    • The esp-matter and esp-idf branch you are using.

A1.2 Device commissioning using chip-tool

I cannot commission a new device through the chip-tool:

  • If the chip-tool pairing ble-wifi command is failing, make sure the arguments are correct.

  • Make sure Bluetooth is turned on, on your client (host).

  • If you are still facing issues, reproduce it on the default example for the device and then raise it here. Make sure to share these:

    • The complete device logs.

    • The complete chip-tool logs.

    • The esp-matter and esp-idf branch you are using.

Bluetooth/BLE does not work on by device:

  • There are some known issues where BLE does not work on MacOS.

  • In this case, the following can be done:

    • Run the device console command: matter esp wifi connect <ssid> <password>.

    • Run the chip-tool command for commissioning over ip: chip-tool pairing onnetwork 0x7283 20202021.

  • If you are still facing issues, reproduce it on the default example for the device and then raise it here. Make sure to share these:

    • The complete device logs taken over UART.

    • The complete chip-tool logs.

    • The esp-matter and esp-idf branch you are using.

A1.3 Device crashing

My device is crashing:

  • Given the tight footprint requirements of the device, please make sure any issues in your code have been ruled out. If you believe the issue is with the Espressif SDK itself, please recreate the issue on the default example application (without any changes) and go through the following steps:

  • Make sure you are on the correct esp-idf branch. Run git submodule update —init —recursive to make sure the submodules are at the correct heads.

  • Make sure you have the correct ESP_MATTER_PATH (and any other paths) is (are) exported.

  • Delete the build/ directory and also sdkconfig and sdkconfig.old and then build and flash again.

  • If you are still facing issues, reproduce it on the default example for the device and then raise it here. Make sure to share these:

    • The steps you followed to reproduce the issue.

    • The complete device logs taken over UART.

    • .elf file from the build/ directory.

    • If you have gdb enabled, run the command backtrace and share the output of gdb too.

    • The esp-matter and esp-idf branch you are using.

A1.4 Device not crashed but not responding

My device is not responding to commands:

  • Make sure your device is commissioned successfully and is connected to the Wi-Fi.

  • Make sure the node_id and the endpoint_id are correct in the command from chip-tool.

  • If you are still facing issues, reproduce it on the default example for the device and then raise it here. Make sure to share these:

    • The steps you followed to reproduce the issue.

    • The complete device logs taken over UART.

    • The esp-matter and esp-idf branch you are using.

A1.5 QR code not rendering

The QR code on my device console is not rendering properly:

  • Check the below lines on your terminal and copy paste the given URL in a browser:

    If QR code is not visible, copy paste the URL in a browser:
    https://project-chip.github.io/connectedhomeip/qrcode.html?data=....
    

A1.6 Onboard LED not working

The LED on my devkit is not working:

  • Make sure you have selected the proper device. You can explicitly do that by exporting the ESP_MATTER_DEVICE_PATH to the correct path.

  • Check the version of your board, and if it has the LED connected to a different pin. If it is different, you can change the led_driver_config_t accordingly in the device.c file.

  • If you are still facing issues, reproduce it on the default example for the device and then raise it here. Make sure to share these:

    • The complete device logs taken over UART.

    • The esp-matter and esp-idf branch you are using.

    • The devkit and its version that you are using.

A1.7 Using Rotating Device Identifier

What is Rotating Device Identifier:

  • The Rotating Device Identifier provides a non-trackable identifier which is unique per-device and that can be used in one or more of the following ways:

    • Provided to the vendor’s customer support for help in pairing or establishing Node provenance;

    • Used programmatically to obtain a Node’s Passcode or other information in order to provide a simplified setup flow. Note that the mechanism by which the Passcode may be obtained is outside of this specification. If the Rotating Device Identifier is to be used for this purpose, the system implementing this feature SHALL require proof of possession by the user at least once before providing the Passcode. The mechanism for this proof of possession, and validation of it, is outside of this specification.

How to use Rotating Device Identifier

  • Enable the Rotating Device Identifier support in menuconfig.

  • Add the --enable-rotating-device-id and add the --rd-id-uid to specify the Rotating ID Unique ID when use the esp-matter-mfg-tool to generate partition.bin file.

Difference between Rotating ID Unique ID and Unique ID

  • The Rotating ID Unique ID is a parameter used to generate Rotating Device Identifier, it is a unique per-device identifier and shall consist of a randomly-generated 128-bit or longer octet string which shall be programmed during factory provisioning or delivered to the device by the vendor using secure means after a software update, it shall stay fixed during the lifetime of the device.

  • The Unique ID is an attribute in Basic Information Cluster, it shall indicate a unique identifier for the device, which is constructed in a manufacturer specific manner. It may be constructed using a permanent device identifier (such as device MAC address) as basis. In order to prevent tracking:

    • it SHOULD NOT be identical to (or easily derived from) such permanent device identifier

    • it SHOULD be updated when the device is factory reset

    • it SHALL not be identical to the SerialNumber attribute

    • it SHALL not be printed on the product or delivered with the product

    The value does not need to be human readable.

Also check the “Appendix FAQs” sections of the respective examples.

A1.8 ModuleNotFoundError: No module named ‘lark’

Encountering the above error while building the esp-matter example could indicate that the steps outlined in the getting the repository section of the documentation were not properly followed.

The esp-matter example relies on several python dependencies that can be found in the requirements.txt. These dependencies must be installed into the python environment of the esp-idf to ensure that the example builds successfully.

One recommended approach to installing these requirements is by running the command source $IDF_PATH/export.sh before running esp-matter/install.sh, as suggested in the programming guide. However, if the error persists, you can try the following steps to resolve it:

cd esp-idf
source ./export.sh

cd esp-matter
python3 -m pip install -r requirements.txt

# Now examples will build without any error
cd examples/...
idf.py build

A1.9 Why does free RAM increase after first commissioning

After the first commissioning, you may notice that the free RAM increases. This is because, by default, BLE is only used for the commissioning process. Once the commissioning is complete, BLE is deinitialized, and all the memory allocated to it is recovered. Here’s the link to the implementation which frees the BLE memory.

However, if you want to continue using the BLE even after the commissioning process, you can disable the CONFIG_USE_BLE_ONLY_FOR_COMMISSIONING. This will ensure that the memory allocated to the BLE functionality is not released after the commissioning process, and the free RAM won’t go up.

A1.10 How to generate Matter Onboarding Codes (QR Code and Manual Pairing Code)

When creating a factory partition using esp-matter-mfg-tool, both the QR code and manual pairing codes are generated.

Along with that, there are two more methods for generating Matter onboarding codes:

  • Python script: generate_setup_payload.py.

    ./generate_setup_payload.py --discriminator 3131 --passcode 20201111 \
                                --vendor-id 65521 --product-id 32768 \
                                --commissioning-flow 0 --discovery-cap-bitmask 2
    
  • chip-tool

    // Generate the QR Code
    chip-tool payload generate-qrcode --discriminator 3131 --setup-pin-code 20201111 \
                                      --vendor-id 0xFFF1 --product-id 0x8004 \
                                      --version 0 --commissioning-mode 0 --rendezvous 2
    
    // Generates the short manual pairing code (11-digit).
    chip-tool payload generate-manualcode --discriminator 3131 --setup-pin-code 20201111 \
                                          --version 0 --commissioning-mode 0
    
    // To generate a long manual pairing code (21-digit) that includes both the vendor ID and product ID,
    // --commissioning-mode parameter must be set to either 1 or 2, indicating a non-standard commissioning flow.
    chip-tool payload generate-manualcode --discriminator 3131 --setup-pin-code 20201111 \
                                          --vendor-id 0xFFF1 --product-id 0x8004 \
                                          --version 0 --commissioning-mode 1
    

To create a QR code image, copy the QR code text and paste it into CHIP: QR Code.

A1.11 Chip stack locking error … Code is unsafe/racy

E (84728) chip[DL]: Chip stack locking error at 'src/system/SystemLayerImplFreeRTOS.cpp:55'. Code is unsafe/racy
E (84728) chip[-]: chipDie chipDie chipDie
abort() was called at PC 0x40139b7f on core 0
0x40139b7f: chip::Platform::Internal::AssertChipStackLockedByCurrentThread(char const*, int) at /home/jonathan/Desktop/Workspace/firmware/build/esp-idf/chip/../../../../esp-matter/connectedhomeip/connectedhomeip/config/esp32/third_party/connectedhomeip/src/lib/support/CodeUtils.h:508
 (inlined by) chipDie at /home/jonathan/Desktop/Workspace/firmware/build/esp-idf/chip/../../../../esp-matter/connectedhomeip/connectedhomeip/config/esp32/third_party/connectedhomeip/src/lib/support/CodeUtils.h:518
 (inlined by) chip::Platform::Internal::AssertChipStackLockedByCurrentThread(char const*, int) at /home/jonathan/Desktop/Workspace/firmware/build/esp-idf/chip/../../../../esp-matter/connectedhomeip/connectedhomeip/config/esp32/third_party/connectedhomeip/src/platform/LockTracker.cpp:36

When interacting with Matter resources, it is necessary to perform the operations from within the Matter thread to avoid assertion errors. This applies to tasks such as getting and setting attributes, invoking commands, and performing operations using the server’s object, such as opening or closing the commissioning window.

To address this, there are two possible approaches:

  • Locking the Matter thread

    lock::chip_stack_lock(portMAX_DELAY);
    ... // eg: access Matter attribute, open/close commissioning window.
    lock::chip_stack_unlock();
    
  • Scheduling the work on Matter thread

    static void WorkHandler(intptr_t context);
    {
        ... // Do the stuff
    }
    chip::DeviceLayer::PlatformMgr().ScheduleWork(WorkHandler, <intptr_t>(nullptr));
    

A1.12 Firmware Version Number

Similar to the ESP-IDF’s application versioning scheme, the ESP-Matter SDK provides two options for setting the firmware version. It depends on CONFIG_APP_PROJECT_VER_FROM_CONFIG option and by default option is disabled.

If the CONFIG_APP_PROJECT_VER_FROM_CONFIG option is disabled, you need to set the version and version string by defining the CMake variables in the project’s CMakeLists.txt file. All the examples use this scheme and have these variables set. Here’s an example:

set(PROJECT_VER "1.0")
set(PROJECT_VER_NUMBER 1)

On the other hand, if the CONFIG_APP_PROJECT_VER_FROM_CONFIG option is enabled, you need to set the version using the following configuration options:

  • Software Version

    Set the CONFIG_DEVICE_SOFTWARE_VERSION_NUMBER option. (Component config -> CHIP Device Layer -> Device Identification Options -> Device Software Version Number)

  • Software Version String

    Set the CONFIG_APP_PROJECT_VER option. (Application manager -> Get the project version from Kconfig)

Note

  • Ensure you use the correct versioning scheme when building the OTA image.

  • Verify that the software version number in the firmware matches the one specified in the Matter OTA header.

  • The software version number of the OTA image must be numerically higher.

  • If you need to perform a functional rollback, the version number in the OTA image must be higher than the current version, even though the binary content may match the previous OTA image.

A1.13 Stuck at “Solving dependencies requirements …..”

When building an example, if it is stuck at “Solving dependencies requirements…” you can resolve this issue by clearing the component manager cache.

# On Linux
rm -rf ~/.cache/Espressif/ComponentManager

# On macOS
rm -rf ~/Library/Caches/Espressif/ComponentManager

A1.14 ESP32-C2 log garbled, unable to perform Matter commissioning and other abnormal issues

When encountering the above issues, the following possible causes may exist: 1. Incorrect baud rate settings. See UART console baud rate. 2. Incorrect XTAL crystal frequency settings. The default XTAL crystal frequency in the SDK examples is 26 Mhz, if the ESP32-C2 board used for testing is 40 MHz, please change the configuration as CONFIG_XTAL_FREQ_40=y. See Main XTAL frequency. You can check the XTAL frequency with this command.

$ esptool.py flash_id
esptool.py v4.7.0
Serial port /dev/ttyUSB0
Connecting....
Detecting chip type... ESP32-C2
Chip is ESP32-C2 (revision v1.0)
Features: WiFi, BLE
Crystal is 26MHz
MAC: 08:3a:8d:49:b3:90

A1.15 Generating Matter Onboarding Codes on the device itself

The Passcode serves as both proof of possession for the device and the shared secret needed to establish the initial secure channel for onboarding.

For best practices in Passcode generation and storage on the device, refer to Section 5.1.7: Generation of the Passcode in the Core Matter Specification.

Ideally, devices should only store the Spake2p verifier, not the Passcode itself. If the Passcode is stored on the device, it must be physically separated from the Spake2p verifier’s location and must be accessible only through local interface and must not be accessible to the unit handling the Spake2p verifier.

For devices capable of displaying the onboarding payload, the use of a dynamic Passcode is recommended.

The Light Switch example in the SDK demonstrates the use of a dynamic Passcode. It implements a custom Commissionable Data Provider that generates the dynamic Passcode, along with the corresponding Spake2p verifier and onboarding payload, directly on the device.

Please check #1128 and #1126 for relevant discussion on Github issue