IDF Frontend -


The command-line tool provides a front-end for easily managing your project builds, deployment and debugging, and more. It manages several tools, for example:

  • CMake, which configures the project to be built.

  • Ninja, which builds the project.

  •, which flashes the target.

The Step 5. First Steps on ESP-IDF contains a brief introduction on how to set up to configure, build, and flash projects.

Important should be run in an ESP-IDF project directory, i.e., a directory containing a CMakeLists.txt file. Older style projects that contain a Makefile will not work with


Start a New Project: create-project create-project <project name>

This command creates a new ESP-IDF project. Additionally, the folder where the project will be created in can be specified by the --path option.

Create a New Component: create-component create-component <component name>

This command creates a new component, which will have a minimum set of files necessary for building. The -C option can be used to specify the directory the component will be created in. For more information about components see the Component CMakeLists Files.

Select the Target Chip: set-target

ESP-IDF supports multiple targets (chips). A full list of supported targets in your version of ESP-IDF can be seen by running --list-targets. set-target <target>

This command sets the current project target.

Important set-target will clear the build directory and re-generate the sdkconfig file from scratch. The old sdkconfig file will be saved as sdkconfig.old.


The behavior of the set-target command is equivalent to:

  1. clearing the build directory ( fullclean)

  2. removing the sdkconfig file (mv sdkconfig sdkconfig.old)

  3. configuring the project with the new target ( -DIDF_TARGET=esp32 reconfigure)

It is also possible to pass the desired IDF_TARGET as an environment variable (e.g., export IDF_TARGET=esp32s2) or as a CMake variable (e.g., -DIDF_TARGET=esp32s2 argument to CMake or ). Setting the environment variable is a convenient method if you mostly work with one type of the chip.

To specify the default value of IDF_TARGET for a given project, please add the CONFIG_IDF_TARGET option to the project's sdkconfig.defaults file, e.g., CONFIG_IDF_TARGET="esp32s2". This value of the option will be used if IDF_TARGET is not specified by other methods, such as using an environment variable, a CMake variable, or the set-target command.

If the target has not been set by any of these methods, the build system will default to esp32 target.

Start the Graphical Configuration Tool: menuconfig menuconfig

Build the Project: build build

This command builds the project found in the current directory. This can involve multiple steps:

  • Create the build directory if needed. The sub-directory build is used to hold build output, although this can be changed with the -B option.

  • Run CMake as necessary to configure the project and generate build files for the main build tool.

  • Run the main build tool (Ninja or GNU Make). By default, the build tool is automatically detected but it can be explicitly set by passing the -G option to

Building is incremental, so if no source files or configuration has changed since the last build, nothing will be done.

Additionally, the command can be run with app, bootloader and partition-table arguments to build only the app, bootloader or partition table as applicable.

Remove the Build Output: clean clean

This command removes the project build output files from the build directory, and the project will be fully rebuilt on next build. Using this command does not remove the CMake configuration output inside the build folder.

Delete the Entire Build Contents: fullclean fullclean

This command deletes the entire "build" directory contents, which includes all CMake configuration output. The next time the project is built, CMake will configure it from scratch. Note that this option recursively deletes all files in the build directory, so use with care. Project configuration is not deleted.

Flash the Project: flash flash

This command automatically builds the project if necessary, and then flash it to the target. You can use -p and -b options to set serial port name and flasher baud rate, respectively.


The environment variables ESPPORT and ESPBAUD can be used to set default values for the -p and -b options, respectively. Providing these options on the command line overrides the default. uses the write_flash command of under the hood to flash the target. You can pass additional arguments to configure the flash writing process using the --extra-args option. For example, to write to an external SPI flash chip, use the following command: flash --extra-args="--spi-connection <CLK>,<Q>,<D>,<HD>,<CS>". To see the full list of available arguments, run write_flash --help or see the documentation.

Similarly to the build command, the command can be run with app, bootloader and partition-table arguments to flash only the app, bootloader or partition table as applicable.

Hints on How to Resolve Errors will try to suggest hints on how to resolve errors. It works with a database of hints stored in tools/idf_py_actions/hints.yml and the hints will be printed if a match is found for the given error. The menuconfig target is not supported at the moment by automatic hints on resolving errors.

The --no-hints argument of can be used to turn the hints off in case they are not desired.

Important Notes

Multiple commands can be combined into one. For example, -p COM4 clean flash monitor will clean the source tree, then build the project and flash it to the target before running the serial monitor.

The order of multiple commands on the same invocation is not important, as they will automatically be executed in the correct order for everything to take effect (e.g., building before flashing, erasing before flashing).

For commands that are not known to, an attempt to execute them as a build system target will be made.

The command supports shell autocompletion for bash, zsh and fish shells.

In order to make shell autocompletion supported, please make sure you have at least Python 3.5 and click 7.1 or newer (Software).

To enable autocompletion for, use the export command (Step 4. Set up the environment variables). Autocompletion is initiated by pressing the TAB key. Type - and press the TAB key to autocomplete options.

The autocomplete support for PowerShell is planned in the future.

Advanced Commands

Open the Documentation: docs docs

This command opens the documentation for the projects target and ESP-IDF version in the browser.

Show Size: size size

This command prints app size information including the occupied RAM and flash and section (i.e., .bss) sizes. size-components

Similarly, this command prints the same information for each component used in the project. size-files

This command prints size information per source file in the project.


  • --format specifies the output format with available options: text, csv, json, default being text.

  • --output-file optionally specifies the name of the file to print the command output to instead of the standard output.

Reconfigure the Project: reconfigure reconfigure

This command forces CMake to be rerun regardless of whether it is necessary. It's unnecessary during normal usage, but can be useful after adding/removing files from the source tree, or when modifying CMake cache variables. For example, -DNAME='VALUE' reconfigure can be used to set variable NAME in CMake cache to value VALUE.

Clean the Python Byte Code: python-clean python-clean

This command deletes generated python byte code from the ESP-IDF directory. The byte code may cause issues when switching between ESP-IDF and Python versions. It is advised to run this target after switching versions of Python.

Generate a UF2 binary: uf2 uf2

This command will generate a UF2 (USB Flashing Format) binary uf2.bin in the build directory. This file includes all the necessary binaries (bootloader, app, and partition table) for flashing the target.

This UF2 file can be copied to a USB mass storage device exposed by another ESP running the ESP USB Bridge project. The bridge MCU will use it to flash the target MCU. This is as simple copying (or "drag-and-dropping") the file to the exposed disk accessed by a file explorer in your machine.

To generate a UF2 binary for the application only (not including the bootloader and partition table), use the uf2-app command. uf2-app

Global Options

To list all available root level options, run --help. To list options that are specific for a subcommand, run <command> --help, e.g., monitor --help. Here is a list of some useful options:

  • -C <dir> allows overriding the project directory from the default current working directory.

  • -B <dir> allows overriding the build directory from the default build subdirectory of the project directory.

  • --ccache enables CCache when compiling source files if the CCache tool is installed. This can dramatically reduce the build time.


Note that some older versions of CCache may exhibit bugs on some platforms, so if files are not rebuilt as expected, try disabling CCache and rebuiling the project. To enable CCache by default, set the IDF_CCACHE_ENABLE environment variable to a non-zero value.

  • -v flag causes both and the build system to produce verbose build output. This can be useful for debugging build problems.

  • --cmake-warn-uninitialized (or -w) causes CMake to print uninitialized variable warnings found in the project directory only. This only controls CMake variable warnings inside CMake itself, not other types of build warnings. This option can also be set permanently by setting the IDF_CMAKE_WARN_UNINITIALIZED environment variable to a non-zero value.

  • --no-hints flag disables hints on resolving errors and disable capturing output.