GUI Optimization Solutions

[中文]

ESP LVGL Adapter

ESP LVGL Adapter is a high-performance LVGL adaptation layer designed specifically for the entire ESP32 chip family. It provides deep optimizations for screen tearing and frame rate, and seamlessly integrates advanced features such as image decoding, FreeType font rendering, and Dummy Draw mode, delivering a true out-of-the-box experience for developers.

Component Link: https://components.espressif.com/components/espressif/esp_lvgl_adapter

Related Example:

ESP LVGL EAF Player

esp_lv_eaf_player is a lightweight and efficient EAF animation player designed specifically for LVGL v8/v9. It enables seamless integration of compressed animation sequences into LVGL projects. The EAF format supports multiple compression methods including RLE, Huffman coding, and JPEG compression, providing high-quality animations with minimal memory footprint.

Features:

  • Multiple compression support: RLE, Huffman, JPEG

  • Optimized for embedded: Minimal memory footprint and efficient decoding

  • LVGL integration: Seamless integration with LVGL widget system

  • Animation control: Play, pause, restart, and loop control

Applicable Scenarios:

  • Users using LVGL v8/v9 who need to play high-quality animations

  • Efficient animation playback on resource-constrained platforms

EAF File Conversion: Use the online conversion tool to convert GIF or other animation formats to EAF format: https://esp32-gif.espressif.com/

Component Link: https://components.espressif.com/components/espressif/esp_lv_eaf_player

Related Example:

Thorvg Component

Supports Lottie animation and TVG vector graphics parsing and rendering, noglic version supported

Component Link: https://components.espressif.com/components/espressif/thorvg

Related Example:

tinyGL 3D Graphics Library

  • tinyGL is a lightweight 3D graphics library that supports a subset of OpenGL ES 1.1, suitable for ESP32-P4 platform.

Applicable Scenarios:

  • Need to implement 3D graphics rendering.

Component Link: https://github.com/espressif2022/TinyGL

SDL3 Development Library

SDL is a cross-platform development library designed to provide low-level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL/Direct3D/Metal/Vulkan. It is used by video playback software, emulators, and many popular games including Valve’s award-winning games and Humble Bundle games.

Applicable Scenarios:

  • Users with emulator development, game porting, and cross-platform application development requirements.

Component Link: https://components.espressif.com/components/georgik/sdl/versions/3.1.2~9

Related Example: https://github.com/georgik/esp32-sdl3-test/tree/main

esp_lv_lottie_player

esp_lv_lottie_player is a lightweight and efficient Lottie animation player designed specifically for LVGL v8/v9. It can seamlessly integrate vector-based animations into LVGL projects. By leveraging ThorVG as the rendering engine, this module ensures high performance and flexibility for modern embedded GUI applications.

Applicable Scenarios:

  • Users using LVGL v8/v9 who need to play Lottie animations

Component Link: https://components.espressif.com/components/espressif/esp_lv_lottie_player

Related Example:

esp_emote_gfx

esp_emote_gfx is a lightweight animation rendering library for resource-constrained platforms, supporting conversion of GIF to custom EAF animation format for playback, with advantages of fast decoding, small memory footprint, and flexible display, suitable for efficient dynamic graphics playback needs in HMI scenarios.

Features:

  • Supports text scrolling effects

  • Supports simultaneous playback of multiple animations with independent frame rate control

  • Adapts to multiple screen sizes

Applicable Scenarios:

  • Guide animations, boot animations, emoticons and text rendering on various screens

  • Dynamic UI component display on resource-constrained platforms (ESP32-C2/C3, etc.)

Component Link: https://components.espressif.com/components/espressif2022/esp_emote_gfx/

esp_emote_expression

esp_emote_expression is an expression and interface description system built on esp_emote_gfx, providing complete resource parsing, loading and lifecycle management capabilities, and supporting third-party custom widget extensions. It can be used as a foundational UI framework for AI interactive devices.

The system covers common UI scenarios for AI conversations, including:

  • Expression and animation display

  • Text rendering (system prompts, user messages, etc.)

  • Status icons (speaking, listening, etc.)

  • QR code display

  • Popups and notification components

Applicable Scenarios:

  • Foundational UI framework for AI interactive devices

  • Embedded devices requiring complete UI resource management and widget extensions

Integrated Repositories:

Quick Start:

Component Link: https://components.espressif.com/components/espressif2022/esp_emote_expression