MatterColorLight

About

The MatterColorLight class provides a color light endpoint for Matter networks with RGB color control using the HSV color model. This endpoint implements the Matter lighting standard for full-color lighting control.

Features: * On/off control * RGB color control with HSV color model * State persistence support * Callback support for state and color changes * Integration with Apple HomeKit, Amazon Alexa, and Google Home * Matter standard compliance

Use Cases: * RGB smart lights * Color-changing lights * Mood lighting * Entertainment lighting control * Smart home color automation

API Reference

Constructor

MatterColorLight

Creates a new Matter color light endpoint.

MatterColorLight();

Initialization

begin

Initializes the Matter color light endpoint with optional initial state and color.

bool begin(bool initialState = false, espHsvColor_t colorHSV = {0, 254, 31});
  • initialState - Initial on/off state (default: false = off)

  • colorHSV - Initial HSV color (default: red 12% intensity HSV(0, 254, 31))

This function will return true if successful, false otherwise.

end

Stops processing Matter light events.

void end();

On/Off Control

setOnOff

Sets the on/off state of the light.

bool setOnOff(bool newState);

getOnOff

Gets the current on/off state.

bool getOnOff();

toggle

Toggles the on/off state.

bool toggle();

Color Control

setColorRGB

Sets the color using RGB values.

bool setColorRGB(espRgbColor_t rgbColor);
  • rgbColor - RGB color structure with red, green, and blue values (0-255 each)

getColorRGB

Gets the current color as RGB values.

espRgbColor_t getColorRGB();

setColorHSV

Sets the color using HSV values.

bool setColorHSV(espHsvColor_t hsvColor);
  • hsvColor - HSV color structure with hue (0-360), saturation (0-254), and value/brightness (0-254)

getColorHSV

Gets the current color as HSV values.

espHsvColor_t getColorHSV();

Event Handling

onChange

Sets a callback for when any parameter changes.

void onChange(EndPointCB onChangeCB);

The callback signature is:

bool onChangeCallback(bool newState, espHsvColor_t newColor);

onChangeOnOff

Sets a callback for on/off state changes.

void onChangeOnOff(EndPointOnOffCB onChangeCB);

onChangeColorHSV

Sets a callback for color changes.

void onChangeColorHSV(EndPointRGBColorCB onChangeCB);

updateAccessory

Updates the physical light state using current Matter internal state.

void updateAccessory();

Operators

bool operator

Returns current on/off state.

operator bool();

Assignment operator

Turns light on or off.

void operator=(bool state);

Example

Color Light

// Copyright 2025 Espressif Systems (Shanghai) PTE LTD
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at

//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

// Matter Manager
#include <Matter.h>
#if !CONFIG_ENABLE_CHIPOBLE
// if the device can be commissioned using BLE, WiFi is not used - save flash space
#include <WiFi.h>
#endif
#include <Preferences.h>

// List of Matter Endpoints for this Node
// Color Light Endpoint
MatterColorLight ColorLight;

// CONFIG_ENABLE_CHIPOBLE is enabled when BLE is used to commission the Matter Network
#if !CONFIG_ENABLE_CHIPOBLE
// WiFi is manually set and started
const char *ssid = "your-ssid";          // Change this to your WiFi SSID
const char *password = "your-password";  // Change this to your WiFi password
#endif

// it will keep last OnOff & HSV Color state stored, using Preferences
Preferences matterPref;
const char *onOffPrefKey = "OnOff";
const char *hsvColorPrefKey = "HSV";

// set your board RGB LED pin here
#ifdef RGB_BUILTIN
const uint8_t ledPin = RGB_BUILTIN;
#else
const uint8_t ledPin = 2;  // Set your pin here if your board has not defined LED_BUILTIN
#warning "Do not forget to set the RGB LED pin"
#endif

// set your board USER BUTTON pin here
const uint8_t buttonPin = BOOT_PIN;  // Set your pin here. Using BOOT Button.

// Button control
uint32_t button_time_stamp = 0;                // debouncing control
bool button_state = false;                     // false = released | true = pressed
const uint32_t debouceTime = 250;              // button debouncing time (ms)
const uint32_t decommissioningTimeout = 5000;  // keep the button pressed for 5s, or longer, to decommission

// Set the RGB LED Light based on the current state of the Color Light
bool setLightState(bool state, espHsvColor_t colorHSV) {

  if (state) {
#ifdef RGB_BUILTIN
    espRgbColor_t rgbColor = espHsvColorToRgbColor(colorHSV);
    // set the RGB LED
    rgbLedWrite(ledPin, rgbColor.r, rgbColor.g, rgbColor.b);
#else
    // No Color RGB LED, just use the HSV value (brightness) to control the LED
    analogWrite(ledPin, colorHSV.v);
#endif
  } else {
#ifndef RGB_BUILTIN
    // after analogWrite(), it is necessary to set the GPIO to digital mode first
    pinMode(ledPin, OUTPUT);
#endif
    digitalWrite(ledPin, LOW);
  }
  // store last HSV Color and OnOff state for when the Light is restarted / power goes off
  matterPref.putBool(onOffPrefKey, state);
  matterPref.putUInt(hsvColorPrefKey, colorHSV.h << 16 | colorHSV.s << 8 | colorHSV.v);
  // This callback must return the success state to Matter core
  return true;
}

void setup() {
  // Initialize the USER BUTTON (Boot button) GPIO that will act as a toggle switch
  pinMode(buttonPin, INPUT_PULLUP);
  // Initialize the LED (light) GPIO and Matter End Point
  pinMode(ledPin, OUTPUT);

  Serial.begin(115200);

// CONFIG_ENABLE_CHIPOBLE is enabled when BLE is used to commission the Matter Network
#if !CONFIG_ENABLE_CHIPOBLE
  // We start by connecting to a WiFi network
  Serial.print("Connecting to ");
  Serial.println(ssid);
  // Manually connect to WiFi
  WiFi.begin(ssid, password);
  // Wait for connection
  while (WiFi.status() != WL_CONNECTED) {
    delay(500);
    Serial.print(".");
  }
  Serial.println("\r\nWiFi connected");
  Serial.println("IP address: ");
  Serial.println(WiFi.localIP());
  delay(500);
#endif

  // Initialize Matter EndPoint
  matterPref.begin("MatterPrefs", false);
  // default OnOff state is ON if not stored before
  bool lastOnOffState = matterPref.getBool(onOffPrefKey, true);
  // default HSV color is blue HSV(169, 254, 254)
  uint32_t prefHsvColor = matterPref.getUInt(hsvColorPrefKey, 169 << 16 | 254 << 8 | 254);
  espHsvColor_t lastHsvColor = {uint8_t(prefHsvColor >> 16), uint8_t(prefHsvColor >> 8), uint8_t(prefHsvColor)};
  ColorLight.begin(lastOnOffState, lastHsvColor);
  // set the callback function to handle the Light state change
  ColorLight.onChange(setLightState);

  // lambda functions are used to set the attribute change callbacks
  ColorLight.onChangeOnOff([](bool state) {
    Serial.printf("Light OnOff changed to %s\r\n", state ? "ON" : "OFF");
    return true;
  });
  ColorLight.onChangeColorHSV([](HsvColor_t hsvColor) {
    Serial.printf("Light HSV Color changed to (%d,%d,%d)\r\n", hsvColor.h, hsvColor.s, hsvColor.v);
    return true;
  });

  // Matter beginning - Last step, after all EndPoints are initialized
  Matter.begin();
  // This may be a restart of a already commissioned Matter accessory
  if (Matter.isDeviceCommissioned()) {
    Serial.println("Matter Node is commissioned and connected to the network. Ready for use.");
    Serial.printf(
      "Initial state: %s | RGB Color: (%d,%d,%d) \r\n", ColorLight ? "ON" : "OFF", ColorLight.getColorRGB().r, ColorLight.getColorRGB().g,
      ColorLight.getColorRGB().b
    );
    // configure the Light based on initial on-off state and its color
    ColorLight.updateAccessory();
  }
}

void loop() {
  // Check Matter Light Commissioning state, which may change during execution of loop()
  if (!Matter.isDeviceCommissioned()) {
    Serial.println("");
    Serial.println("Matter Node is not commissioned yet.");
    Serial.println("Initiate the device discovery in your Matter environment.");
    Serial.println("Commission it to your Matter hub with the manual pairing code or QR code");
    Serial.printf("Manual pairing code: %s\r\n", Matter.getManualPairingCode().c_str());
    Serial.printf("QR code URL: %s\r\n", Matter.getOnboardingQRCodeUrl().c_str());
    // waits for Matter Light Commissioning.
    uint32_t timeCount = 0;
    while (!Matter.isDeviceCommissioned()) {
      delay(100);
      if ((timeCount++ % 50) == 0) {  // 50*100ms = 5 sec
        Serial.println("Matter Node not commissioned yet. Waiting for commissioning.");
      }
    }
    Serial.printf(
      "Initial state: %s | RGB Color: (%d,%d,%d) \r\n", ColorLight ? "ON" : "OFF", ColorLight.getColorRGB().r, ColorLight.getColorRGB().g,
      ColorLight.getColorRGB().b
    );
    // configure the Light based on initial on-off state and its color
    ColorLight.updateAccessory();
    Serial.println("Matter Node is commissioned and connected to the network. Ready for use.");
  }

  // A button is also used to control the light
  // Check if the button has been pressed
  if (digitalRead(buttonPin) == LOW && !button_state) {
    // deals with button debouncing
    button_time_stamp = millis();  // record the time while the button is pressed.
    button_state = true;           // pressed.
  }

  // Onboard User Button is used as a Light toggle switch or to decommission it
  uint32_t time_diff = millis() - button_time_stamp;
  if (digitalRead(buttonPin) == HIGH && button_state && time_diff > debouceTime) {
    // Toggle button is released - toggle the light
    Serial.println("User button released. Toggling Light!");
    ColorLight.toggle();   // Matter Controller also can see the change
    button_state = false;  // released
  }

  // Onboard User Button is kept pressed for longer than 5 seconds in order to decommission matter node
  if (button_state && time_diff > decommissioningTimeout) {
    Serial.println("Decommissioning the Light Matter Accessory. It shall be commissioned again.");
    ColorLight = false;  // turn the light off
    Matter.decommission();
    button_time_stamp = millis();  // avoid running decommissining again, reboot takes a second or so
  }
}