MatterColorLight
About
The MatterColorLight class provides a color light endpoint for Matter networks with RGB color control using the HSV color model. This endpoint implements the Matter lighting standard for full-color lighting control.
Features: * On/off control * RGB color control with HSV color model * State persistence support * Callback support for state and color changes * Integration with Apple HomeKit, Amazon Alexa, and Google Home * Matter standard compliance
Use Cases: * RGB smart lights * Color-changing lights * Mood lighting * Entertainment lighting control * Smart home color automation
API Reference
Initialization
begin
Initializes the Matter color light endpoint with optional initial state and color.
bool begin(bool initialState = false, espHsvColor_t colorHSV = {0, 254, 31});
initialState- Initial on/off state (default:false= off)colorHSV- Initial HSV color (default: red 12% intensity HSV(0, 254, 31))
This function will return true if successful, false otherwise.
On/Off Control
Color Control
setColorRGB
Sets the color using RGB values.
bool setColorRGB(espRgbColor_t rgbColor);
rgbColor- RGB color structure with red, green, and blue values (0-255 each)
setColorHSV
Sets the color using HSV values.
bool setColorHSV(espHsvColor_t hsvColor);
hsvColor- HSV color structure with hue (0-360), saturation (0-254), and value/brightness (0-254)
Event Handling
onChange
Sets a callback for when any parameter changes.
void onChange(EndPointCB onChangeCB);
The callback signature is:
bool onChangeCallback(bool newState, espHsvColor_t newColor);
onChangeOnOff
Sets a callback for on/off state changes.
void onChangeOnOff(EndPointOnOffCB onChangeCB);
onChangeColorHSV
Sets a callback for color changes.
void onChangeColorHSV(EndPointRGBColorCB onChangeCB);
updateAccessory
Updates the physical light state using current Matter internal state.
void updateAccessory();
Example
Color Light
// Copyright 2025 Espressif Systems (Shanghai) PTE LTD
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Matter Manager
#include <Matter.h>
#if !CONFIG_ENABLE_CHIPOBLE
// if the device can be commissioned using BLE, WiFi is not used - save flash space
#include <WiFi.h>
#endif
#include <Preferences.h>
// List of Matter Endpoints for this Node
// Color Light Endpoint
MatterColorLight ColorLight;
// CONFIG_ENABLE_CHIPOBLE is enabled when BLE is used to commission the Matter Network
#if !CONFIG_ENABLE_CHIPOBLE
// WiFi is manually set and started
const char *ssid = "your-ssid"; // Change this to your WiFi SSID
const char *password = "your-password"; // Change this to your WiFi password
#endif
// it will keep last OnOff & HSV Color state stored, using Preferences
Preferences matterPref;
const char *onOffPrefKey = "OnOff";
const char *hsvColorPrefKey = "HSV";
// set your board RGB LED pin here
#ifdef RGB_BUILTIN
const uint8_t ledPin = RGB_BUILTIN;
#else
const uint8_t ledPin = 2; // Set your pin here if your board has not defined LED_BUILTIN
#warning "Do not forget to set the RGB LED pin"
#endif
// set your board USER BUTTON pin here
const uint8_t buttonPin = BOOT_PIN; // Set your pin here. Using BOOT Button.
// Button control
uint32_t button_time_stamp = 0; // debouncing control
bool button_state = false; // false = released | true = pressed
const uint32_t debouceTime = 250; // button debouncing time (ms)
const uint32_t decommissioningTimeout = 5000; // keep the button pressed for 5s, or longer, to decommission
// Set the RGB LED Light based on the current state of the Color Light
bool setLightState(bool state, espHsvColor_t colorHSV) {
if (state) {
#ifdef RGB_BUILTIN
espRgbColor_t rgbColor = espHsvColorToRgbColor(colorHSV);
// set the RGB LED
rgbLedWrite(ledPin, rgbColor.r, rgbColor.g, rgbColor.b);
#else
// No Color RGB LED, just use the HSV value (brightness) to control the LED
analogWrite(ledPin, colorHSV.v);
#endif
} else {
#ifndef RGB_BUILTIN
// after analogWrite(), it is necessary to set the GPIO to digital mode first
pinMode(ledPin, OUTPUT);
#endif
digitalWrite(ledPin, LOW);
}
// store last HSV Color and OnOff state for when the Light is restarted / power goes off
matterPref.putBool(onOffPrefKey, state);
matterPref.putUInt(hsvColorPrefKey, colorHSV.h << 16 | colorHSV.s << 8 | colorHSV.v);
// This callback must return the success state to Matter core
return true;
}
void setup() {
// Initialize the USER BUTTON (Boot button) GPIO that will act as a toggle switch
pinMode(buttonPin, INPUT_PULLUP);
// Initialize the LED (light) GPIO and Matter End Point
pinMode(ledPin, OUTPUT);
Serial.begin(115200);
// CONFIG_ENABLE_CHIPOBLE is enabled when BLE is used to commission the Matter Network
#if !CONFIG_ENABLE_CHIPOBLE
// We start by connecting to a WiFi network
Serial.print("Connecting to ");
Serial.println(ssid);
// Manually connect to WiFi
WiFi.begin(ssid, password);
// Wait for connection
while (WiFi.status() != WL_CONNECTED) {
delay(500);
Serial.print(".");
}
Serial.println("\r\nWiFi connected");
Serial.println("IP address: ");
Serial.println(WiFi.localIP());
delay(500);
#endif
// Initialize Matter EndPoint
matterPref.begin("MatterPrefs", false);
// default OnOff state is ON if not stored before
bool lastOnOffState = matterPref.getBool(onOffPrefKey, true);
// default HSV color is blue HSV(169, 254, 254)
uint32_t prefHsvColor = matterPref.getUInt(hsvColorPrefKey, 169 << 16 | 254 << 8 | 254);
espHsvColor_t lastHsvColor = {uint8_t(prefHsvColor >> 16), uint8_t(prefHsvColor >> 8), uint8_t(prefHsvColor)};
ColorLight.begin(lastOnOffState, lastHsvColor);
// set the callback function to handle the Light state change
ColorLight.onChange(setLightState);
// lambda functions are used to set the attribute change callbacks
ColorLight.onChangeOnOff([](bool state) {
Serial.printf("Light OnOff changed to %s\r\n", state ? "ON" : "OFF");
return true;
});
ColorLight.onChangeColorHSV([](HsvColor_t hsvColor) {
Serial.printf("Light HSV Color changed to (%d,%d,%d)\r\n", hsvColor.h, hsvColor.s, hsvColor.v);
return true;
});
// Matter beginning - Last step, after all EndPoints are initialized
Matter.begin();
// This may be a restart of a already commissioned Matter accessory
if (Matter.isDeviceCommissioned()) {
Serial.println("Matter Node is commissioned and connected to the network. Ready for use.");
Serial.printf(
"Initial state: %s | RGB Color: (%d,%d,%d) \r\n", ColorLight ? "ON" : "OFF", ColorLight.getColorRGB().r, ColorLight.getColorRGB().g,
ColorLight.getColorRGB().b
);
// configure the Light based on initial on-off state and its color
ColorLight.updateAccessory();
}
}
void loop() {
// Check Matter Light Commissioning state, which may change during execution of loop()
if (!Matter.isDeviceCommissioned()) {
Serial.println("");
Serial.println("Matter Node is not commissioned yet.");
Serial.println("Initiate the device discovery in your Matter environment.");
Serial.println("Commission it to your Matter hub with the manual pairing code or QR code");
Serial.printf("Manual pairing code: %s\r\n", Matter.getManualPairingCode().c_str());
Serial.printf("QR code URL: %s\r\n", Matter.getOnboardingQRCodeUrl().c_str());
// waits for Matter Light Commissioning.
uint32_t timeCount = 0;
while (!Matter.isDeviceCommissioned()) {
delay(100);
if ((timeCount++ % 50) == 0) { // 50*100ms = 5 sec
Serial.println("Matter Node not commissioned yet. Waiting for commissioning.");
}
}
Serial.printf(
"Initial state: %s | RGB Color: (%d,%d,%d) \r\n", ColorLight ? "ON" : "OFF", ColorLight.getColorRGB().r, ColorLight.getColorRGB().g,
ColorLight.getColorRGB().b
);
// configure the Light based on initial on-off state and its color
ColorLight.updateAccessory();
Serial.println("Matter Node is commissioned and connected to the network. Ready for use.");
}
// A button is also used to control the light
// Check if the button has been pressed
if (digitalRead(buttonPin) == LOW && !button_state) {
// deals with button debouncing
button_time_stamp = millis(); // record the time while the button is pressed.
button_state = true; // pressed.
}
// Onboard User Button is used as a Light toggle switch or to decommission it
uint32_t time_diff = millis() - button_time_stamp;
if (digitalRead(buttonPin) == HIGH && button_state && time_diff > debouceTime) {
// Toggle button is released - toggle the light
Serial.println("User button released. Toggling Light!");
ColorLight.toggle(); // Matter Controller also can see the change
button_state = false; // released
}
// Onboard User Button is kept pressed for longer than 5 seconds in order to decommission matter node
if (button_state && time_diff > decommissioningTimeout) {
Serial.println("Decommissioning the Light Matter Accessory. It shall be commissioned again.");
ColorLight = false; // turn the light off
Matter.decommission();
button_time_stamp = millis(); // avoid running decommissining again, reboot takes a second or so
}
}