MatterFan
About
The MatterFan class provides a fan endpoint for Matter networks with speed and mode control. This endpoint implements the Matter fan control standard.
Features: * On/off control * Fan speed control (0-100%) * Fan mode control (OFF, LOW, MEDIUM, HIGH, ON, AUTO, SMART) * Fan mode sequence configuration * Callback support for state, speed, and mode changes * Integration with Apple HomeKit, Amazon Alexa, and Google Home * Matter standard compliance
Use Cases: * Smart ceiling fans * Exhaust fans * Ventilation fans * Fan speed controllers * HVAC fan control
API Reference
Initialization
begin
Initializes the Matter fan endpoint with optional initial speed, mode, and mode sequence.
bool begin(uint8_t percent = 0, FanMode_t fanMode = FAN_MODE_OFF, FanModeSequence_t fanModeSeq = FAN_MODE_SEQ_OFF_HIGH);
percent- Initial speed percentage (0-100, default: 0)fanMode- Initial fan mode (default:FAN_MODE_OFF)fanModeSeq- Fan mode sequence configuration (default:FAN_MODE_SEQ_OFF_HIGH)
This function will return true if successful, false otherwise.
Constants
Fan Modes
FanMode_t
Fan mode enumeration:
FAN_MODE_OFF- Fan is offFAN_MODE_LOW- Low speedFAN_MODE_MEDIUM- Medium speedFAN_MODE_HIGH- High speedFAN_MODE_ON- Fan is onFAN_MODE_AUTO- Auto modeFAN_MODE_SMART- Smart mode
Fan Mode Sequences
FanModeSequence_t
Fan mode sequence enumeration:
FAN_MODE_SEQ_OFF_LOW_MED_HIGH- OFF, LOW, MEDIUM, HIGHFAN_MODE_SEQ_OFF_LOW_HIGH- OFF, LOW, HIGHFAN_MODE_SEQ_OFF_LOW_MED_HIGH_AUTO- OFF, LOW, MEDIUM, HIGH, AUTOFAN_MODE_SEQ_OFF_LOW_HIGH_AUTO- OFF, LOW, HIGH, AUTOFAN_MODE_SEQ_OFF_HIGH_AUTO- OFF, HIGH, AUTOFAN_MODE_SEQ_OFF_HIGH- OFF, HIGH
On/Off Control
setOnOff
Sets the on/off state of the fan.
bool setOnOff(bool newState, bool performUpdate = true);
newState- New state (true= on,false= off)performUpdate- Perform update after setting (default:true)
Speed Control
setSpeedPercent
Sets the fan speed percentage.
bool setSpeedPercent(uint8_t newPercent, bool performUpdate = true);
newPercent- Speed percentage (0-100)performUpdate- Perform update after setting (default:true)
Mode Control
setMode
Sets the fan mode.
bool setMode(FanMode_t newMode, bool performUpdate = true);
newMode- Fan mode to setperformUpdate- Perform update after setting (default:true)
getFanModeString
Gets a friendly string for the fan mode.
static const char *getFanModeString(uint8_t mode);
Event Handling
onChange
Sets a callback for when any parameter changes.
void onChange(EndPointCB onChangeCB);
The callback signature is:
bool onChangeCallback(FanMode_t newMode, uint8_t newPercent);
onChangeSpeedPercent
Sets a callback for speed changes.
void onChangeSpeedPercent(EndPointSpeedCB onChangeCB);
updateAccessory
Updates the physical fan state using current Matter internal state.
void updateAccessory();
Example
Fan Control
// Copyright 2025 Espressif Systems (Shanghai) PTE LTD
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Matter Manager
#include <Matter.h>
#if !CONFIG_ENABLE_CHIPOBLE
// if the device can be commissioned using BLE, WiFi is not used - save flash space
#include <WiFi.h>
#endif
// List of Matter Endpoints for this Node
// Fan Endpoint - On/Off control + Speed Percent Control + Fan Modes
MatterFan Fan;
// CONFIG_ENABLE_CHIPOBLE is enabled when BLE is used to commission the Matter Network
#if !CONFIG_ENABLE_CHIPOBLE
// WiFi is manually set and started
const char *ssid = "your-ssid"; // Change this to your WiFi SSID
const char *password = "your-password"; // Change this to your WiFi password
#endif
// set your board USER BUTTON pin here - used for toggling On/Off and decommission the Matter Node
const uint8_t buttonPin = BOOT_PIN; // Set your pin here. Using BOOT Button.
// Button control
uint32_t button_time_stamp = 0; // debouncing control
bool button_state = false; // false = released | true = pressed
const uint32_t debouceTime = 250; // button debouncing time (ms)
const uint32_t decommissioningTimeout = 5000; // keep the button pressed for 5s, or longer, to decommission
// set your board Analog Pin here - used for changing the Fan speed
const uint8_t analogPin = A0; // Analog Pin depends on each board
// set your board PWM Pin here - used for controlling the Fan speed (DC motor example)
// for this example, it will use the builtin board RGB LED to simulate the Fan DC motor using its brightness
#ifdef RGB_BUILTIN
const uint8_t dcMotorPin = RGB_BUILTIN;
#else
const uint8_t dcMotorPin = 2; // Set your pin here if your board has not defined LED_BUILTIN
#warning "Do not forget to set the RGB LED pin"
#endif
void fanDCMotorDrive(bool fanState, uint8_t speedPercent) {
// drive the Fan DC motor
if (fanState == false) {
// turn off the Fan
#ifndef RGB_BUILTIN
// after analogWrite(), it is necessary to set the GPIO to digital mode first
pinMode(dcMotorPin, OUTPUT);
#endif
digitalWrite(dcMotorPin, LOW);
} else {
// set the Fan speed
uint8_t fanDCMotorPWM = map(speedPercent, 0, 100, 0, 255);
#ifdef RGB_BUILTIN
rgbLedWrite(dcMotorPin, fanDCMotorPWM, fanDCMotorPWM, fanDCMotorPWM);
#else
analogWrite(dcMotorPin, fanDCMotorPWM);
#endif
}
}
void setup() {
// Initialize the USER BUTTON (Boot button) GPIO that will toggle the Fan (On/Off) and decommission the Matter Node
pinMode(buttonPin, INPUT_PULLUP);
// Initialize the Analog Pin A0 used to read input voltage and to set the Fan speed accordingly
pinMode(analogPin, INPUT);
analogReadResolution(10); // 10 bits resolution reading 0..1023
// Initialize the PWM output pin for a Fan DC motor
pinMode(dcMotorPin, OUTPUT);
Serial.begin(115200);
// CONFIG_ENABLE_CHIPOBLE is enabled when BLE is used to commission the Matter Network
#if !CONFIG_ENABLE_CHIPOBLE
// We start by connecting to a WiFi network
Serial.print("Connecting to ");
Serial.println(ssid);
// Manually connect to WiFi
WiFi.begin(ssid, password);
// Wait for connection
while (WiFi.status() != WL_CONNECTED) {
delay(500);
Serial.print(".");
}
Serial.println("\r\nWiFi connected");
Serial.println("IP address: ");
Serial.println(WiFi.localIP());
delay(500);
#endif
// On Boot or Reset, Fan is set at 0% speed, OFF, changing between OFF, ON, SMART and HIGH
Fan.begin(0, MatterFan::FAN_MODE_OFF, MatterFan::FAN_MODE_SEQ_OFF_HIGH);
// callback functions would control Fan motor
// the Matter Controller will send new data whenever the User APP or Automation request
// single feature callbacks take place before the generic (all features) callback
// This callback will be executed whenever the speed percent matter attribute is updated
Fan.onChangeSpeedPercent([](uint8_t speedPercent) {
// setting speed to Zero, while the Fan is ON, shall turn the Fan OFF
if (speedPercent == MatterFan::OFF_SPEED && Fan.getMode() != MatterFan::FAN_MODE_OFF) {
// ATTR_SET do not update the attribute, just SET it to avoid infinite loop
return Fan.setOnOff(false, Fan.ATTR_SET);
}
// changing the speed to higher than Zero, while the Fan is OFF, shall turn the Fan ON
if (speedPercent > MatterFan::OFF_SPEED && Fan.getMode() == MatterFan::FAN_MODE_OFF) {
// ATTR_SET do not update the attribute, just SET it to avoid infinite loop
return Fan.setOnOff(true, Fan.ATTR_SET);
}
// for other case, just return true
return true;
});
// This callback will be executed whenever the fan mode matter attribute is updated
// This will take action when user APP starts the Fan by changing the mode
Fan.onChangeMode([](MatterFan::FanMode_t fanMode) {
// when the Fan is turned ON using Mode Selection, while it is OFF, shall start it by setting the speed to 50%
if (Fan.getSpeedPercent() == MatterFan::OFF_SPEED && fanMode != MatterFan::FAN_MODE_OFF) {
Serial.printf("Fan set to %s mode -- speed percentage will go to 50%%\r\n", Fan.getFanModeString(fanMode));
// ATTR_SET do not update the attribute, just SET it to avoid infinite loop
return Fan.setSpeedPercent(50, Fan.ATTR_SET);
}
return true;
});
// Generic callback will be executed as soon as a single feature callback is done
// In this example, it will just print status messages
Fan.onChange([](MatterFan::FanMode_t fanMode, uint8_t speedPercent) {
// just report state
Serial.printf("Fan State: Mode %s | %d%% speed.\r\n", Fan.getFanModeString(fanMode), speedPercent);
// drive the Fan DC motor
fanDCMotorDrive(fanMode != MatterFan::FAN_MODE_OFF, speedPercent);
// returns success
return true;
});
// Matter beginning - Last step, after all EndPoints are initialized
Matter.begin();
// This may be a restart of a already commissioned Matter accessory
if (Matter.isDeviceCommissioned()) {
Serial.println("Matter Node is commissioned and connected to the network. Ready for use.");
}
}
void loop() {
// Check Matter Accessory Commissioning state, which may change during execution of loop()
if (!Matter.isDeviceCommissioned()) {
Serial.println("");
Serial.println("Matter Node is not commissioned yet.");
Serial.println("Initiate the device discovery in your Matter environment.");
Serial.println("Commission it to your Matter hub with the manual pairing code or QR code");
Serial.printf("Manual pairing code: %s\r\n", Matter.getManualPairingCode().c_str());
Serial.printf("QR code URL: %s\r\n", Matter.getOnboardingQRCodeUrl().c_str());
// waits for Matter Generic Switch Commissioning.
uint32_t timeCount = 0;
while (!Matter.isDeviceCommissioned()) {
delay(100);
if ((timeCount++ % 50) == 0) { // 50*100ms = 5 sec
Serial.println("Matter Node not commissioned yet. Waiting for commissioning.");
}
}
Serial.println("Matter Node is commissioned and connected to the network. Ready for use.");
}
// A builtin button is used to trigger and send a command to the Matter Controller
// Check if the button has been pressed
if (digitalRead(buttonPin) == LOW && !button_state) {
// deals with button debouncing
button_time_stamp = millis(); // record the time while the button is pressed.
button_state = true; // pressed.
}
// Onboard User Button is used as a smart button or to decommission it
uint32_t time_diff = millis() - button_time_stamp;
if (button_state && time_diff > debouceTime && digitalRead(buttonPin) == HIGH) {
button_state = false; // released
// button is released - toggle Fan On/Off
Fan.toggle();
Serial.printf("User button released. Setting the Fan %s.\r\n", Fan > 0 ? "ON" : "OFF");
}
// Onboard User Button is kept pressed for longer than 5 seconds in order to decommission matter node
if (button_state && time_diff > decommissioningTimeout) {
Serial.println("Decommissioning Fan Matter Accessory. It shall be commissioned again.");
Matter.decommission();
button_time_stamp = millis(); // avoid running decommissining again, reboot takes a second or so
}
// checks Analog pin and adjust the speed only if it has changed
static int lastRead = 0;
// analog values (0..1023) / 103 => mapped into 10 steps (0..9)
int anaVal = analogRead(analogPin) / 103;
if (lastRead != anaVal) {
// speed percent moves in steps of 10. Range is 10..100
if (Fan.setSpeedPercent((anaVal + 1) * 10)) {
lastRead = anaVal;
}
}
}