MatterFan

About

The MatterFan class provides a fan endpoint for Matter networks with speed and mode control. This endpoint implements the Matter fan control standard.

Features: * On/off control * Fan speed control (0-100%) * Fan mode control (OFF, LOW, MEDIUM, HIGH, ON, AUTO, SMART) * Fan mode sequence configuration * Callback support for state, speed, and mode changes * Integration with Apple HomeKit, Amazon Alexa, and Google Home * Matter standard compliance

Use Cases: * Smart ceiling fans * Exhaust fans * Ventilation fans * Fan speed controllers * HVAC fan control

API Reference

Constructor

MatterFan

Creates a new Matter fan endpoint.

MatterFan();

Initialization

begin

Initializes the Matter fan endpoint with optional initial speed, mode, and mode sequence.

bool begin(uint8_t percent = 0, FanMode_t fanMode = FAN_MODE_OFF, FanModeSequence_t fanModeSeq = FAN_MODE_SEQ_OFF_HIGH);
  • percent - Initial speed percentage (0-100, default: 0)

  • fanMode - Initial fan mode (default: FAN_MODE_OFF)

  • fanModeSeq - Fan mode sequence configuration (default: FAN_MODE_SEQ_OFF_HIGH)

This function will return true if successful, false otherwise.

end

Stops processing Matter fan events.

void end();

Constants

MAX_SPEED

Maximum speed value (100%).

static const uint8_t MAX_SPEED = 100;

MIN_SPEED

Minimum speed value (1%).

static const uint8_t MIN_SPEED = 1;

OFF_SPEED

Speed value when fan is off (0%).

static const uint8_t OFF_SPEED = 0;

Fan Modes

FanMode_t

Fan mode enumeration:

  • FAN_MODE_OFF - Fan is off

  • FAN_MODE_LOW - Low speed

  • FAN_MODE_MEDIUM - Medium speed

  • FAN_MODE_HIGH - High speed

  • FAN_MODE_ON - Fan is on

  • FAN_MODE_AUTO - Auto mode

  • FAN_MODE_SMART - Smart mode

Fan Mode Sequences

FanModeSequence_t

Fan mode sequence enumeration:

  • FAN_MODE_SEQ_OFF_LOW_MED_HIGH - OFF, LOW, MEDIUM, HIGH

  • FAN_MODE_SEQ_OFF_LOW_HIGH - OFF, LOW, HIGH

  • FAN_MODE_SEQ_OFF_LOW_MED_HIGH_AUTO - OFF, LOW, MEDIUM, HIGH, AUTO

  • FAN_MODE_SEQ_OFF_LOW_HIGH_AUTO - OFF, LOW, HIGH, AUTO

  • FAN_MODE_SEQ_OFF_HIGH_AUTO - OFF, HIGH, AUTO

  • FAN_MODE_SEQ_OFF_HIGH - OFF, HIGH

On/Off Control

setOnOff

Sets the on/off state of the fan.

bool setOnOff(bool newState, bool performUpdate = true);
  • newState - New state (true = on, false = off)

  • performUpdate - Perform update after setting (default: true)

getOnOff

Gets the current on/off state.

bool getOnOff();

toggle

Toggles the on/off state.

bool toggle(bool performUpdate = true);

Speed Control

setSpeedPercent

Sets the fan speed percentage.

bool setSpeedPercent(uint8_t newPercent, bool performUpdate = true);
  • newPercent - Speed percentage (0-100)

  • performUpdate - Perform update after setting (default: true)

getSpeedPercent

Gets the current speed percentage.

uint8_t getSpeedPercent();

Mode Control

setMode

Sets the fan mode.

bool setMode(FanMode_t newMode, bool performUpdate = true);
  • newMode - Fan mode to set

  • performUpdate - Perform update after setting (default: true)

getMode

Gets the current fan mode.

FanMode_t getMode();

getFanModeString

Gets a friendly string for the fan mode.

static const char *getFanModeString(uint8_t mode);

Event Handling

onChange

Sets a callback for when any parameter changes.

void onChange(EndPointCB onChangeCB);

The callback signature is:

bool onChangeCallback(FanMode_t newMode, uint8_t newPercent);

onChangeMode

Sets a callback for mode changes.

void onChangeMode(EndPointModeCB onChangeCB);

onChangeSpeedPercent

Sets a callback for speed changes.

void onChangeSpeedPercent(EndPointSpeedCB onChangeCB);

updateAccessory

Updates the physical fan state using current Matter internal state.

void updateAccessory();

Operators

uint8_t operator

Returns the current speed percentage.

operator uint8_t();

Assignment operator

Sets the speed percentage.

void operator=(uint8_t speedPercent);

Example

Fan Control

// Copyright 2025 Espressif Systems (Shanghai) PTE LTD
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at

//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

// Matter Manager
#include <Matter.h>
#if !CONFIG_ENABLE_CHIPOBLE
// if the device can be commissioned using BLE, WiFi is not used - save flash space
#include <WiFi.h>
#endif

// List of Matter Endpoints for this Node
// Fan Endpoint - On/Off control + Speed Percent Control + Fan Modes
MatterFan Fan;

// CONFIG_ENABLE_CHIPOBLE is enabled when BLE is used to commission the Matter Network
#if !CONFIG_ENABLE_CHIPOBLE
// WiFi is manually set and started
const char *ssid = "your-ssid";          // Change this to your WiFi SSID
const char *password = "your-password";  // Change this to your WiFi password
#endif

// set your board USER BUTTON pin here - used for toggling On/Off and decommission the Matter Node
const uint8_t buttonPin = BOOT_PIN;  // Set your pin here. Using BOOT Button.

// Button control
uint32_t button_time_stamp = 0;                // debouncing control
bool button_state = false;                     // false = released | true = pressed
const uint32_t debouceTime = 250;              // button debouncing time (ms)
const uint32_t decommissioningTimeout = 5000;  // keep the button pressed for 5s, or longer, to decommission

// set your board Analog Pin here - used for changing the Fan speed
const uint8_t analogPin = A0;  // Analog Pin depends on each board

// set your board PWM Pin here - used for controlling the Fan speed (DC motor example)
// for this example, it will use the builtin board RGB LED to simulate the Fan DC motor using its brightness
#ifdef RGB_BUILTIN
const uint8_t dcMotorPin = RGB_BUILTIN;
#else
const uint8_t dcMotorPin = 2;  // Set your pin here if your board has not defined LED_BUILTIN
#warning "Do not forget to set the RGB LED pin"
#endif

void fanDCMotorDrive(bool fanState, uint8_t speedPercent) {
  // drive the Fan DC motor
  if (fanState == false) {
    // turn off the Fan
#ifndef RGB_BUILTIN
    // after analogWrite(), it is necessary to set the GPIO to digital mode first
    pinMode(dcMotorPin, OUTPUT);
#endif
    digitalWrite(dcMotorPin, LOW);
  } else {
    // set the Fan speed
    uint8_t fanDCMotorPWM = map(speedPercent, 0, 100, 0, 255);
#ifdef RGB_BUILTIN
    rgbLedWrite(dcMotorPin, fanDCMotorPWM, fanDCMotorPWM, fanDCMotorPWM);
#else
    analogWrite(dcMotorPin, fanDCMotorPWM);
#endif
  }
}

void setup() {
  // Initialize the USER BUTTON (Boot button) GPIO that will toggle the Fan (On/Off) and decommission the Matter Node
  pinMode(buttonPin, INPUT_PULLUP);
  // Initialize the Analog Pin A0 used to read input voltage and to set the Fan speed accordingly
  pinMode(analogPin, INPUT);
  analogReadResolution(10);  // 10 bits resolution reading 0..1023
  // Initialize the PWM output pin for a Fan DC motor
  pinMode(dcMotorPin, OUTPUT);

  Serial.begin(115200);

// CONFIG_ENABLE_CHIPOBLE is enabled when BLE is used to commission the Matter Network
#if !CONFIG_ENABLE_CHIPOBLE
  // We start by connecting to a WiFi network
  Serial.print("Connecting to ");
  Serial.println(ssid);
  // Manually connect to WiFi
  WiFi.begin(ssid, password);
  // Wait for connection
  while (WiFi.status() != WL_CONNECTED) {
    delay(500);
    Serial.print(".");
  }
  Serial.println("\r\nWiFi connected");
  Serial.println("IP address: ");
  Serial.println(WiFi.localIP());
  delay(500);
#endif

  // On Boot or Reset, Fan is set at 0% speed, OFF, changing between OFF, ON, SMART and HIGH
  Fan.begin(0, MatterFan::FAN_MODE_OFF, MatterFan::FAN_MODE_SEQ_OFF_HIGH);

  // callback functions would control Fan motor
  // the Matter Controller will send new data whenever the User APP or Automation request

  // single feature callbacks take place before the generic (all features) callback
  // This callback will be executed whenever the speed percent matter attribute is updated
  Fan.onChangeSpeedPercent([](uint8_t speedPercent) {
    // setting speed to Zero, while the Fan is ON, shall turn the Fan OFF
    if (speedPercent == MatterFan::OFF_SPEED && Fan.getMode() != MatterFan::FAN_MODE_OFF) {
      // ATTR_SET do not update the attribute, just SET it to avoid infinite loop
      return Fan.setOnOff(false, Fan.ATTR_SET);
    }
    // changing the speed to higher than Zero, while the Fan is OFF, shall turn the Fan ON
    if (speedPercent > MatterFan::OFF_SPEED && Fan.getMode() == MatterFan::FAN_MODE_OFF) {
      // ATTR_SET do not update the attribute, just SET it to avoid infinite loop
      return Fan.setOnOff(true, Fan.ATTR_SET);
    }
    // for other case, just return true
    return true;
  });

  // This callback will be executed whenever the fan mode matter attribute is updated
  // This will take action when user APP starts the Fan by changing the mode
  Fan.onChangeMode([](MatterFan::FanMode_t fanMode) {
    // when the Fan is turned ON using Mode Selection, while it is OFF, shall start it by setting the speed to 50%
    if (Fan.getSpeedPercent() == MatterFan::OFF_SPEED && fanMode != MatterFan::FAN_MODE_OFF) {
      Serial.printf("Fan set to %s mode -- speed percentage will go to 50%%\r\n", Fan.getFanModeString(fanMode));
      // ATTR_SET do not update the attribute, just SET it to avoid infinite loop
      return Fan.setSpeedPercent(50, Fan.ATTR_SET);
    }
    return true;
  });

  // Generic callback will be executed as soon as a single feature callback is done
  // In this example, it will just print status messages
  Fan.onChange([](MatterFan::FanMode_t fanMode, uint8_t speedPercent) {
    // just report state
    Serial.printf("Fan State: Mode %s | %d%% speed.\r\n", Fan.getFanModeString(fanMode), speedPercent);
    // drive the Fan DC motor
    fanDCMotorDrive(fanMode != MatterFan::FAN_MODE_OFF, speedPercent);
    // returns success
    return true;
  });

  // Matter beginning - Last step, after all EndPoints are initialized
  Matter.begin();
  // This may be a restart of a already commissioned Matter accessory
  if (Matter.isDeviceCommissioned()) {
    Serial.println("Matter Node is commissioned and connected to the network. Ready for use.");
  }
}

void loop() {
  // Check Matter Accessory Commissioning state, which may change during execution of loop()
  if (!Matter.isDeviceCommissioned()) {
    Serial.println("");
    Serial.println("Matter Node is not commissioned yet.");
    Serial.println("Initiate the device discovery in your Matter environment.");
    Serial.println("Commission it to your Matter hub with the manual pairing code or QR code");
    Serial.printf("Manual pairing code: %s\r\n", Matter.getManualPairingCode().c_str());
    Serial.printf("QR code URL: %s\r\n", Matter.getOnboardingQRCodeUrl().c_str());
    // waits for Matter Generic Switch Commissioning.
    uint32_t timeCount = 0;
    while (!Matter.isDeviceCommissioned()) {
      delay(100);
      if ((timeCount++ % 50) == 0) {  // 50*100ms = 5 sec
        Serial.println("Matter Node not commissioned yet. Waiting for commissioning.");
      }
    }
    Serial.println("Matter Node is commissioned and connected to the network. Ready for use.");
  }

  // A builtin button is used to trigger and send a command to the Matter Controller
  // Check if the button has been pressed
  if (digitalRead(buttonPin) == LOW && !button_state) {
    // deals with button debouncing
    button_time_stamp = millis();  // record the time while the button is pressed.
    button_state = true;           // pressed.
  }

  // Onboard User Button is used as a smart button or to decommission it
  uint32_t time_diff = millis() - button_time_stamp;
  if (button_state && time_diff > debouceTime && digitalRead(buttonPin) == HIGH) {
    button_state = false;  // released
    // button is released - toggle Fan On/Off
    Fan.toggle();
    Serial.printf("User button released. Setting the Fan %s.\r\n", Fan > 0 ? "ON" : "OFF");
  }

  // Onboard User Button is kept pressed for longer than 5 seconds in order to decommission matter node
  if (button_state && time_diff > decommissioningTimeout) {
    Serial.println("Decommissioning Fan Matter Accessory. It shall be commissioned again.");
    Matter.decommission();
    button_time_stamp = millis();  // avoid running decommissining again, reboot takes a second or so
  }

  // checks Analog pin and adjust the speed only if it has changed
  static int lastRead = 0;
  // analog values (0..1023) / 103 => mapped into 10 steps (0..9)
  int anaVal = analogRead(analogPin) / 103;
  if (lastRead != anaVal) {
    // speed percent moves in steps of 10. Range is 10..100
    if (Fan.setSpeedPercent((anaVal + 1) * 10)) {
      lastRead = anaVal;
    }
  }
}