MatterOnOffLight
About
The MatterOnOffLight class provides a simple on/off light endpoint for Matter networks. This endpoint implements the Matter lighting standard for basic light control without dimming or color features.
Features: * Simple on/off control * State persistence support * Callback support for state changes * Integration with Home Assistant, Apple Home, Amazon Alexa, and Google Home * Matter standard compliance
Use Cases: * Simple smart lights * On/off switches * Basic lighting control * Smart home automation
API Reference
Constructor
MatterOnOffLight
Creates a new Matter on/off light endpoint.
MatterOnOffLight();
Initialization
begin
Initializes the Matter on/off light endpoint with an optional initial state.
bool begin(bool initialState = false);
initialState- Initial on/off state (true= on,false= off, default:false)
This function will return true if successful, false otherwise.
end
Stops processing Matter light events. This will just stop processing Light Matter events but won’t remove the endpoint.
void end();
On/Off Control
setOnOff
Sets the on/off state of the light.
bool setOnOff(bool newState);
newState- New state (true= on,false= off)
This function will return true if successful, false otherwise.
getOnOff
Gets the current on/off state of the light.
bool getOnOff();
This function will return true if the light is on, false if off.
toggle
Toggles the on/off state of the light.
bool toggle();
This function will return true if successful, false otherwise.
Operators
bool operator
Returns the current on/off state of the light.
operator bool();
Example:
if (myLight) {
Serial.println("Light is on");
}
Assignment operator
Turns the light on or off.
void operator=(bool state);
Example:
myLight = true; // Turn light on
myLight = false; // Turn light off
Event Handling
onChange
Sets a callback function to be called when the light state changes.
void onChange(EndPointCB onChangeCB);
onChangeCB- Function to call when state changes
The callback signature is:
bool onChangeCallback(bool newState);
newState- New on/off state (true= on,false= off)
The callback should return true if the change was handled successfully.
onChangeOnOff
Sets a callback function to be called when the on/off state changes (same as onChange).
void onChangeOnOff(EndPointCB onChangeCB);
onChangeCB- Function to call when state changes
updateAccessory
Updates the state of the light using the current Matter Light internal state. It is necessary to set a user callback function using onChange() to handle the physical light state.
void updateAccessory();
This function will call the registered callback with the current state.
Example
Basic On/Off Light
// Copyright 2025 Espressif Systems (Shanghai) PTE LTD
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Matter Manager
#include <Arduino.h>
#include <Matter.h>
#include <Preferences.h>
// Wi-Fi credentials for this sketch. Fill these in when the board cannot
// commission over BLE (Arduino prebuild on ESP32 / ESP32-S2): the sketch
// joins the AP itself. When Matter commissions over BLE (CHIPoBLE), the
// hub sends SSID and password — leave the placeholders; they are unused.
#define WIFI_SSID "your-ssid"
#define WIFI_PASSWORD "your-password"
// List of Matter Endpoints for this Node
// On/Off Light Endpoint
MatterOnOffLight OnOffLight;
// it will keep last OnOff state stored, using Preferences
Preferences matterPref;
const char *onOffPrefKey = "OnOff";
// set your board LED pin here
#ifdef LED_BUILTIN
const uint8_t ledPin = LED_BUILTIN;
#else
const uint8_t ledPin = 2; // Set your pin here if your board has not defined LED_BUILTIN
#warning "Do not forget to set the LED pin"
#endif
// set your board USER BUTTON pin here
const uint8_t buttonPin = BOOT_PIN; // Set your pin here. Using BOOT Button.
MatterButton button;
// Matter Protocol Endpoint Callback
bool setLightOnOff(bool state) {
Serial.printf("User Callback :: New Light State = %s\r\n", state ? "ON" : "OFF");
if (state) {
digitalWrite(ledPin, HIGH);
} else {
digitalWrite(ledPin, LOW);
}
// store last OnOff state for when the Light is restarted / power goes off
matterPref.putBool(onOffPrefKey, state);
// This callback must return the success state to Matter core
return true;
}
void setup() {
// Initialize the USER BUTTON (Boot button) GPIO that will act as a toggle switch
button.begin(buttonPin);
// Initialize the LED (light) GPIO and Matter End Point
pinMode(ledPin, OUTPUT);
Serial.begin(115200);
// CONFIG_ENABLE_CHIPOBLE=n: sketch starts Wi-Fi here; with CHIPoBLE the hub delivers credentials.
#if !CONFIG_ENABLE_CHIPOBLE
matterConnectWiFi(WIFI_SSID, WIFI_PASSWORD);
#endif
// Initialize Matter EndPoint
matterPref.begin("MatterPrefs", false);
bool lastOnOffState = matterPref.getBool(onOffPrefKey, true);
OnOffLight.begin(lastOnOffState);
OnOffLight.onChange(setLightOnOff);
// Matter beginning - Last step, after all EndPoints are initialized
Matter.begin();
matterWaitUntilReady();
Serial.printf("Initial state: %s\r\n", OnOffLight.getOnOff() ? "ON" : "OFF");
OnOffLight.updateAccessory();
}
void loop() {
matterRestartIfNoFabric();
matterButtonEvent_t ev;
while ((ev = button.poll()) != MATTER_BUTTON_NONE) {
if (ev == MATTER_BUTTON_CLICK) {
Serial.println("User button released. Toggling Light!");
OnOffLight.toggle();
} else if (ev == MATTER_BUTTON_LONG_HOLD) {
Serial.println("Decommissioning the Light Matter Accessory. It shall be commissioned again.");
OnOffLight.setOnOff(false);
Matter.decommission();
}
}
}