MatterDimmableLight
About
The MatterDimmableLight class provides a dimmable light endpoint for Matter networks. This endpoint implements the Matter lighting standard for lights with brightness control.
Features: * On/off control * Brightness level control (0-255) * State persistence support * Callback support for state and brightness changes * Integration with Apple HomeKit, Amazon Alexa, and Google Home * Matter standard compliance
Use Cases: * Dimmable smart lights * Brightness control switches * Smart home lighting automation * Variable brightness lighting
API Reference
Constructor
Initialization
begin
Initializes the Matter dimmable light endpoint with optional initial state and brightness.
bool begin(bool initialState = false, uint8_t brightness = 64);
initialState- Initial on/off state (true= on,false= off, default:false)brightness- Initial brightness level (0-255, default: 64 = 25%)
This function will return true if successful, false otherwise.
On/Off Control
setOnOff
Sets the on/off state of the light.
bool setOnOff(bool newState);
newState- New state (true= on,false= off)
This function will return true if successful, false otherwise.
getOnOff
Gets the current on/off state of the light.
bool getOnOff();
This function will return true if the light is on, false if off.
toggle
Toggles the on/off state of the light.
bool toggle();
This function will return true if successful, false otherwise.
Brightness Control
setBrightness
Sets the brightness level of the light.
bool setBrightness(uint8_t newBrightness);
newBrightness- New brightness level (0-255, where 0 = off, 255 = maximum brightness)
This function will return true if successful, false otherwise.
getBrightness
Gets the current brightness level of the light.
uint8_t getBrightness();
This function will return the brightness level (0-255).
Constants
Operators
Event Handling
onChange
Sets a callback function to be called when any parameter changes.
void onChange(EndPointCB onChangeCB);
onChangeCB- Function to call when state changes
The callback signature is:
bool onChangeCallback(bool newState, uint8_t newBrightness);
newState- New on/off statenewBrightness- New brightness level (0-255)
onChangeOnOff
Sets a callback function to be called when the on/off state changes.
void onChangeOnOff(EndPointOnOffCB onChangeCB);
onChangeCB- Function to call when on/off state changes
The callback signature is:
bool onChangeCallback(bool newState);
onChangeBrightness
Sets a callback function to be called when the brightness level changes.
void onChangeBrightness(EndPointBrightnessCB onChangeCB);
onChangeCB- Function to call when brightness changes
The callback signature is:
bool onChangeCallback(uint8_t newBrightness);
updateAccessory
Updates the state of the light using the current Matter Light internal state.
void updateAccessory();
Example
Dimmable Light
// Copyright 2025 Espressif Systems (Shanghai) PTE LTD
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Matter Manager
#include <Matter.h>
#if !CONFIG_ENABLE_CHIPOBLE
// if the device can be commissioned using BLE, WiFi is not used - save flash space
#include <WiFi.h>
#endif
#include <Preferences.h>
// List of Matter Endpoints for this Node
// Dimmable Light Endpoint
MatterDimmableLight DimmableLight;
// CONFIG_ENABLE_CHIPOBLE is enabled when BLE is used to commission the Matter Network
#if !CONFIG_ENABLE_CHIPOBLE
// WiFi is manually set and started
const char *ssid = "your-ssid"; // Change this to your WiFi SSID
const char *password = "your-password"; // Change this to your WiFi password
#endif
// it will keep last OnOff & Brightness state stored, using Preferences
Preferences matterPref;
const char *onOffPrefKey = "OnOff";
const char *brightnessPrefKey = "Brightness";
// set your board RGB LED pin here
#ifdef RGB_BUILTIN
const uint8_t ledPin = RGB_BUILTIN;
#else
const uint8_t ledPin = 2; // Set your pin here if your board has not defined LED_BUILTIN
#warning "Do not forget to set the RGB LED pin"
#endif
// set your board USER BUTTON pin here
const uint8_t buttonPin = BOOT_PIN; // Set your pin here. Using BOOT Button.
// Button control
uint32_t button_time_stamp = 0; // debouncing control
bool button_state = false; // false = released | true = pressed
const uint32_t debouceTime = 250; // button debouncing time (ms)
const uint32_t decommissioningTimeout = 5000; // keep the button pressed for 5s, or longer, to decommission
// Set the RGB LED Light based on the current state of the Dimmable Light
bool setLightState(bool state, uint8_t brightness) {
if (state) {
#ifdef RGB_BUILTIN
rgbLedWrite(ledPin, brightness, brightness, brightness);
#else
analogWrite(ledPin, brightness);
#endif
} else {
#ifndef RGB_BUILTIN
// after analogWrite(), it is necessary to set the GPIO to digital mode first
pinMode(ledPin, OUTPUT);
#endif
digitalWrite(ledPin, LOW);
}
// store last Brightness and OnOff state for when the Light is restarted / power goes off
matterPref.putUChar(brightnessPrefKey, brightness);
matterPref.putBool(onOffPrefKey, state);
// This callback must return the success state to Matter core
return true;
}
void setup() {
// Initialize the USER BUTTON (Boot button) GPIO that will act as a toggle switch
pinMode(buttonPin, INPUT_PULLUP);
// Initialize the LED (light) GPIO and Matter End Point
pinMode(ledPin, OUTPUT);
Serial.begin(115200);
// CONFIG_ENABLE_CHIPOBLE is enabled when BLE is used to commission the Matter Network
#if !CONFIG_ENABLE_CHIPOBLE
// We start by connecting to a WiFi network
Serial.print("Connecting to ");
Serial.println(ssid);
// Manually connect to WiFi
WiFi.begin(ssid, password);
// Wait for connection
while (WiFi.status() != WL_CONNECTED) {
delay(500);
Serial.print(".");
}
Serial.println("\r\nWiFi connected");
Serial.println("IP address: ");
Serial.println(WiFi.localIP());
delay(500);
#endif
// Initialize Matter EndPoint
matterPref.begin("MatterPrefs", false);
// default OnOff state is ON if not stored before
bool lastOnOffState = matterPref.getBool(onOffPrefKey, true);
// default brightness ~= 6% (15/255)
uint8_t lastBrightness = matterPref.getUChar(brightnessPrefKey, 15);
DimmableLight.begin(lastOnOffState, lastBrightness);
// set the callback function to handle the Light state change
DimmableLight.onChange(setLightState);
// lambda functions are used to set the attribute change callbacks
DimmableLight.onChangeOnOff([](bool state) {
Serial.printf("Light OnOff changed to %s\r\n", state ? "ON" : "OFF");
return true;
});
DimmableLight.onChangeBrightness([](uint8_t level) {
Serial.printf("Light Brightness changed to %d\r\n", level);
return true;
});
// Matter beginning - Last step, after all EndPoints are initialized
Matter.begin();
// This may be a restart of a already commissioned Matter accessory
if (Matter.isDeviceCommissioned()) {
Serial.println("Matter Node is commissioned and connected to the network. Ready for use.");
Serial.printf("Initial state: %s | brightness: %d\r\n", DimmableLight ? "ON" : "OFF", DimmableLight.getBrightness());
// configure the Light based on initial on-off state and brightness
DimmableLight.updateAccessory();
}
}
void loop() {
// Check Matter Light Commissioning state, which may change during execution of loop()
if (!Matter.isDeviceCommissioned()) {
Serial.println("");
Serial.println("Matter Node is not commissioned yet.");
Serial.println("Initiate the device discovery in your Matter environment.");
Serial.println("Commission it to your Matter hub with the manual pairing code or QR code");
Serial.printf("Manual pairing code: %s\r\n", Matter.getManualPairingCode().c_str());
Serial.printf("QR code URL: %s\r\n", Matter.getOnboardingQRCodeUrl().c_str());
// waits for Matter Light Commissioning.
uint32_t timeCount = 0;
while (!Matter.isDeviceCommissioned()) {
delay(100);
if ((timeCount++ % 50) == 0) { // 50*100ms = 5 sec
Serial.println("Matter Node not commissioned yet. Waiting for commissioning.");
}
}
Serial.printf("Initial state: %s | brightness: %d\r\n", DimmableLight ? "ON" : "OFF", DimmableLight.getBrightness());
// configure the Light based on initial on-off state and brightness
DimmableLight.updateAccessory();
Serial.println("Matter Node is commissioned and connected to the network. Ready for use.");
}
// A button is also used to control the light
// Check if the button has been pressed
if (digitalRead(buttonPin) == LOW && !button_state) {
// deals with button debouncing
button_time_stamp = millis(); // record the time while the button is pressed.
button_state = true; // pressed.
}
// Onboard User Button is used as a Light toggle switch or to decommission it
uint32_t time_diff = millis() - button_time_stamp;
if (digitalRead(buttonPin) == HIGH && button_state && time_diff > debouceTime) {
// Toggle button is released - toggle the light
Serial.println("User button released. Toggling Light!");
DimmableLight.toggle(); // Matter Controller also can see the change
button_state = false; // released
}
// Onboard User Button is kept pressed for longer than 5 seconds in order to decommission matter node
if (button_state && time_diff > decommissioningTimeout) {
Serial.println("Decommissioning the Light Matter Accessory. It shall be commissioned again.");
DimmableLight = false; // turn the light off
Matter.decommission();
button_time_stamp = millis(); // avoid running decommissining again, reboot takes a second or so
}
}