MatterOccupancySensor

About

The MatterOccupancySensor class provides an occupancy sensor endpoint for Matter networks. This endpoint implements the Matter occupancy sensing standard for detecting occupied/unoccupied states (e.g., motion sensors, PIR sensors).

Features: * Occupancy state reporting (occupied/unoccupied) * Multiple sensor type support (PIR, Ultrasonic, Physical Contact) * Simple boolean state * Read-only sensor (no control functionality) * Automatic state updates * Integration with Apple HomeKit, Amazon Alexa, and Google Home * Matter standard compliance

Use Cases: * Motion sensors (PIR) * Occupancy detection * Security systems * Smart lighting automation * Energy management (turn off lights when unoccupied)

API Reference

Constructor

MatterOccupancySensor

Creates a new Matter occupancy sensor endpoint.

MatterOccupancySensor();

Initialization

begin

Initializes the Matter occupancy sensor endpoint with an initial occupancy state and sensor type.

bool begin(bool _occupancyState = false, OccupancySensorType_t _occupancySensorType = OCCUPANCY_SENSOR_TYPE_PIR);
  • _occupancyState - Initial occupancy state (true = occupied, false = unoccupied, default: false)

  • _occupancySensorType - Sensor type (default: OCCUPANCY_SENSOR_TYPE_PIR)

This function will return true if successful, false otherwise.

end

Stops processing Matter occupancy sensor events.

void end();

Sensor Types

OccupancySensorType_t

Occupancy sensor type enumeration:

  • OCCUPANCY_SENSOR_TYPE_PIR - Passive Infrared (PIR) sensor

  • OCCUPANCY_SENSOR_TYPE_ULTRASONIC - Ultrasonic sensor

  • OCCUPANCY_SENSOR_TYPE_PIR_AND_ULTRASONIC - Combined PIR and Ultrasonic

  • OCCUPANCY_SENSOR_TYPE_PHYSICAL_CONTACT - Physical contact sensor

Occupancy State Control

setOccupancy

Sets the occupancy state.

bool setOccupancy(bool _occupancyState);
  • _occupancyState - Occupancy state (true = occupied, false = unoccupied)

This function will return true if successful, false otherwise.

getOccupancy

Gets the current occupancy state.

bool getOccupancy();

This function will return true if occupied, false if unoccupied.

Operators

bool operator

Returns the current occupancy state.

operator bool();

Example:

if (mySensor) {
    Serial.println("Room is occupied");
} else {
    Serial.println("Room is unoccupied");
}

Assignment operator

Sets the occupancy state.

void operator=(bool _occupancyState);

Example:

mySensor = true;   // Set to occupied
mySensor = false;  // Set to unoccupied

Example

Occupancy Sensor

// Copyright 2025 Espressif Systems (Shanghai) PTE LTD
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at

//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

/*
 * This example is an example code that will create a Matter Device which can be
 * commissioned and controlled from a Matter Environment APP.
 * Additionally the ESP32 will send debug messages indicating the Matter activity.
 * Turning DEBUG Level ON may be useful to following Matter Accessory and Controller messages.
 *
 * The example will create a Matter Occupancy Sensor Device.
 * The Occupancy Sensor will be simulated to change its state every 2 minutes.
 *
 * The onboard button can be kept pressed for 5 seconds to decommission the Matter Node.
 * The example will also show the manual commissioning code and QR code to be used in the Matter environment.
 *
 */

// Matter Manager
#include <Matter.h>
#if !CONFIG_ENABLE_CHIPOBLE
// if the device can be commissioned using BLE, WiFi is not used - save flash space
#include <WiFi.h>
#endif

// List of Matter Endpoints for this Node
// Matter Occupancy Sensor Endpoint
MatterOccupancySensor OccupancySensor;

// CONFIG_ENABLE_CHIPOBLE is enabled when BLE is used to commission the Matter Network
#if !CONFIG_ENABLE_CHIPOBLE
// WiFi is manually set and started
const char *ssid = "your-ssid";          // Change this to your WiFi SSID
const char *password = "your-password";  // Change this to your WiFi password
#endif

// set your board USER BUTTON pin here - decommissioning only
const uint8_t buttonPin = BOOT_PIN;  // Set your pin here. Using BOOT Button.

// Button control
uint32_t button_time_stamp = 0;                // debouncing control
bool button_state = false;                     // false = released | true = pressed
const uint32_t decommissioningTimeout = 5000;  // keep the button pressed for 5s, or longer, to decommission

void setup() {
  // Initialize the USER BUTTON (Boot button) that will be used to decommission the Matter Node
  pinMode(buttonPin, INPUT_PULLUP);

  Serial.begin(115200);

// CONFIG_ENABLE_CHIPOBLE is enabled when BLE is used to commission the Matter Network
#if !CONFIG_ENABLE_CHIPOBLE
  // Manually connect to WiFi
  WiFi.begin(ssid, password);
  // Wait for connection
  while (WiFi.status() != WL_CONNECTED) {
    delay(500);
    Serial.print(".");
  }
  Serial.println();
#endif

  // set initial occupancy sensor state as false and connected to a PIR sensor type (default)
  OccupancySensor.begin();

  // Matter beginning - Last step, after all EndPoints are initialized
  Matter.begin();

  // Check Matter Accessory Commissioning state, which may change during execution of loop()
  if (!Matter.isDeviceCommissioned()) {
    Serial.println("");
    Serial.println("Matter Node is not commissioned yet.");
    Serial.println("Initiate the device discovery in your Matter environment.");
    Serial.println("Commission it to your Matter hub with the manual pairing code or QR code");
    Serial.printf("Manual pairing code: %s\r\n", Matter.getManualPairingCode().c_str());
    Serial.printf("QR code URL: %s\r\n", Matter.getOnboardingQRCodeUrl().c_str());
    // waits for Matter Occupancy Sensor Commissioning.
    uint32_t timeCount = 0;
    while (!Matter.isDeviceCommissioned()) {
      delay(100);
      if ((timeCount++ % 50) == 0) {  // 50*100ms = 5 sec
        Serial.println("Matter Node not commissioned yet. Waiting for commissioning.");
      }
    }
    Serial.println("Matter Node is commissioned and connected to the network. Ready for use.");
  }
}

bool simulatedHWOccupancySensor() {
  // Simulated Occupancy Sensor
  static bool occupancyState = false;
  static uint32_t lastTime = millis();
  const uint32_t occupancyTimeout = 120000;  // 2 minutes to toggle the state

  // Simulate a Occupancy Sensor state change every 2 minutes
  if (millis() - lastTime > occupancyTimeout) {
    occupancyState = !occupancyState;
    lastTime = millis();
  }
  return occupancyState;
}

void loop() {
  // Check if the button has been pressed
  if (digitalRead(buttonPin) == LOW && !button_state) {
    // deals with button debouncing
    button_time_stamp = millis();  // record the time while the button is pressed.
    button_state = true;           // pressed.
  }

  if (button_state && digitalRead(buttonPin) == HIGH) {
    button_state = false;  // released
  }

  // Onboard User Button is kept pressed for longer than 5 seconds in order to decommission matter node
  uint32_t time_diff = millis() - button_time_stamp;
  if (button_state && time_diff > decommissioningTimeout) {
    Serial.println("Decommissioning Occupancy Sensor Matter Accessory. It shall be commissioned again.");
    Matter.decommission();
    button_time_stamp = millis();  // avoid running decommissining again, reboot takes a second or so
  }

  // Check Simulated Occupancy Sensor and set Matter Attribute
  OccupancySensor.setOccupancy(simulatedHWOccupancySensor());

  delay(50);
}