MatterLightSensor
About
The MatterLightSensor class provides an illuminance sensor endpoint for Matter networks. This endpoint implements the Matter illuminance sensing standard for read-only illuminance reporting.
Features: * Illuminance measurement reporting (1 lx to 3.576 Mlx) * Read-only sensor (no control functionality) * Automatic illuminance updates * Integration with Apple HomeKit, Amazon Alexa, and Google Home * Matter standard compliance
Use Cases: * Room illuminance monitoring * Weather stations * Illuminance logging * Smart home climate monitoring
API Reference
Constructor
MatterLightSensor
Creates a new Matter light sensor endpoint.
MatterLightSensor();
Initialization
begin
Initializes the Matter light sensor endpoint with an initial illuminance value.
bool begin(double illuminance = 1.00)
illuminance- Initial illuminance value (1 lx to 3.576 Mlx, default: 1.00)
This function will return true if successful, false otherwise.
end
Stops processing Matter light sensor events.
void end();
Illuminance Control
setIlluminance
Sets the reported illuminance value.
bool setIlluminance(double illuminance);
illuminance- Illuminance value to report (1 lx to 3.576 Mlx)
This function will return true if successful, false otherwise.
getIlluminance
Gets the current reported illuminance value.
double getIlluminance();
This function will return the illuminance value.
Operators
double operator
Returns the current illuminance value.
operator double();
Example:
double illuminance = mySensor; // Get current illuminance
Assignment operator
Sets the illuminance value.
void operator=(double illuminance);
Example:
mySensor = 45.5; // Set illuminance to 45.5lx
Example
Light Sensor
// Copyright 2025 Espressif Systems (Shanghai) PTE LTD
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/*
* This example is an example code that will create a Matter Device which can be
* commissioned and controlled from a Matter Environment APP.
* Additionally the ESP32 will send debug messages indicating the Matter activity.
* Turning DEBUG Level ON may be useful to following Matter Accessory and Controller messages.
*/
// Matter Manager
#include <Arduino.h>
#include <Matter.h>
#if !CONFIG_ENABLE_CHIPOBLE
// if the device can be commissioned using BLE, WiFi is not used - save flash space
#include <WiFi.h>
#endif
// List of Matter Endpoints for this Node
// Matter Light Sensor Endpoint
MatterLightSensor SimulatedLightSensor;
// CONFIG_ENABLE_CHIPOBLE is enabled when BLE is used to commission the Matter Network
#if !CONFIG_ENABLE_CHIPOBLE
// WiFi is manually set and started
const char *ssid = "your-ssid"; // Change this to your WiFi SSID
const char *password = "your-password"; // Change this to your WiFi password
#endif
// set your board USER BUTTON pin here - decommissioning button
const uint8_t buttonPin = BOOT_PIN; // Set your pin here. Using BOOT Button.
// Button control - decommision the Matter Node
uint32_t button_time_stamp = 0; // debouncing control
bool button_state = false; // false = released | true = pressed
const uint32_t decommissioningTimeout = 5000; // keep the button pressed for 5s, or longer, to decommission
// Simulate an illuminance sensor - add your preferred illuminance sensor library code here
// Returns the illuminance in lux; the endpoint converts it to the Matter-style logarithmic value internally.
float getSimulatedIlluminance() {
static float simulatedIlluminanceHWSensor = 100.0;
// it will increase from 100lx to 300lx in 10lx steps to simulate an illuminance sensor
simulatedIlluminanceHWSensor = simulatedIlluminanceHWSensor + 10.0;
if (simulatedIlluminanceHWSensor > 300) {
simulatedIlluminanceHWSensor = 100;
}
return simulatedIlluminanceHWSensor;
}
void setup() {
// Initialize the USER BUTTON (Boot button) that will be used to decommission the Matter Node
pinMode(buttonPin, INPUT_PULLUP);
Serial.begin(115200);
// CONFIG_ENABLE_CHIPOBLE is enabled when BLE is used to commission the Matter Network
#if !CONFIG_ENABLE_CHIPOBLE
// Manually connect to WiFi
WiFi.begin(ssid, password);
// Wait for connection
while (WiFi.status() != WL_CONNECTED) {
delay(500);
Serial.print(".");
}
Serial.println();
#endif
// set initial illuminance sensor measurement
// Simulated Sensor - it shall initially print 2150lx and then move to the 100lx to 300lx illuminance range
SimulatedLightSensor.begin(2150.0);
// Matter beginning - Last step, after all EndPoints are initialized
Matter.begin();
// Check Matter Accessory Commissioning state, which may change during execution of loop()
if (!Matter.isDeviceCommissioned()) {
Serial.println("");
Serial.println("Matter Node is not commissioned yet.");
Serial.println("Initiate the device discovery in your Matter environment.");
Serial.println("Commission it to your Matter hub with the manual pairing code or QR code");
Serial.printf("Manual pairing code: %s\r\n", Matter.getManualPairingCode().c_str());
Serial.printf("QR code URL: %s\r\n", Matter.getOnboardingQRCodeUrl().c_str());
// waits for Matter Illuminance Sensor Commissioning.
uint32_t timeCount = 0;
while (!Matter.isDeviceCommissioned()) {
delay(100);
if ((timeCount++ % 50) == 0) { // 50*100ms = 5 sec
Serial.println("Matter Node not commissioned yet. Waiting for commissioning.");
}
}
Serial.println("Matter Node is commissioned and connected to the network. Ready for use.");
}
}
void loop() {
static uint32_t timeCounter = 0;
// Print the current illuminance value every 5s
if (!(timeCounter++ % 10)) { // delaying for 500ms x 10 = 5s
// Print the current illuminance value
Serial.printf("Current Illuminance is %.02flx\r\n", SimulatedLightSensor.getIlluminance());
// Update Illuminance from the (Simulated) Hardware Sensor
// Matter APP shall display the updated illuminance value
SimulatedLightSensor.setIlluminance(getSimulatedIlluminance());
}
// Check if the button has been pressed
if (digitalRead(buttonPin) == LOW && !button_state) {
// deals with button debouncing
button_time_stamp = millis(); // record the time while the button is pressed.
button_state = true; // pressed.
}
if (digitalRead(buttonPin) == HIGH && button_state) {
button_state = false; // released
}
// Onboard User Button is kept pressed for longer than 5 seconds in order to decommission matter node
uint32_t time_diff = millis() - button_time_stamp;
if (button_state && time_diff > decommissioningTimeout) {
Serial.println("Decommissioning Light Sensor Matter Accessory. It shall be commissioned again.");
Matter.decommission();
}
delay(500);
}